Module: wine Branch: master Commit: 9d2f4cdbdd5db84cc67e7d6c032c7df0cd5bc0f4 URL: https://source.winehq.org/git/wine.git/?a=commit;h=9d2f4cdbdd5db84cc67e7d6c0...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Mar 22 14:40:46 2018 +0430
wined3d: Use gl_info from the wined3d_shader_context in shader_hw_sample().
For simplicity.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/arb_program_shader.c | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 4b4cd4e..23f69a2 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -1416,9 +1416,6 @@ static void shader_hw_sample(const struct wined3d_shader_instruction *ins, DWORD struct shader_arb_ctx_priv *priv = ins->ctx->backend_data; const char *mod; BOOL pshader = shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type); - const struct wined3d_shader *shader; - const struct wined3d_device *device; - const struct wined3d_gl_info *gl_info; const char *tex_dst = dst_str; struct color_fixup_masks masks;
@@ -1432,12 +1429,8 @@ static void shader_hw_sample(const struct wined3d_shader_instruction *ins, DWORD break;
case WINED3D_SHADER_RESOURCE_TEXTURE_2D: - shader = ins->ctx->shader; - device = shader->device; - gl_info = &device->adapter->gl_info; - if (pshader && priv->cur_ps_args->super.np2_fixup & (1u << sampler_idx) - && gl_info->supported[ARB_TEXTURE_RECTANGLE]) + && ins->ctx->gl_info->supported[ARB_TEXTURE_RECTANGLE]) tex_type = "RECT"; else tex_type = "2D";