Module: wine Branch: master Commit: 4611ad8befb13de377eba71cb40fe2ae2389826d URL: http://source.winehq.org/git/wine.git/?a=commit;h=4611ad8befb13de377eba71cb4...
Author: Matteo Bruni mbruni@codeweavers.com Date: Thu Jun 11 23:13:39 2015 +0200
d3d9/tests: Test the default colors for fixed function vertex processing.
---
dlls/d3d9/tests/visual.c | 110 +++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 102 insertions(+), 8 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index c0ed616..f9cb71c 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -8365,7 +8365,7 @@ done: static void fixed_function_decl_test(void) { IDirect3DVertexDeclaration9 *dcl_float = NULL, *dcl_short = NULL, *dcl_ubyte = NULL, *dcl_color = NULL; - IDirect3DVertexDeclaration9 *dcl_color_2 = NULL, *dcl_ubyte_2 = NULL, *dcl_positiont; + IDirect3DVertexDeclaration9 *dcl_color_2 = NULL, *dcl_ubyte_2 = NULL, *dcl_nocolor, *dcl_positiont; IDirect3DVertexBuffer9 *vb, *vb2; IDirect3DDevice9 *device; BOOL s_ok, ub_ok, f_ok; @@ -8407,6 +8407,10 @@ static void fixed_function_decl_test(void) {0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END() }; + static const D3DVERTEXELEMENT9 decl_elements_nocolor[] = { + {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, + D3DDECL_END() + }; static const D3DVERTEXELEMENT9 decl_elements_positiont[] = { {0, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITIONT, 0}, {0, 16, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, @@ -8544,6 +8548,8 @@ static void fixed_function_decl_test(void) } hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_d3dcolor_2streams, &dcl_color_2); ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr); + hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_nocolor, &dcl_nocolor); + ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr); hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements_positiont, &dcl_positiont); ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr);
@@ -8629,6 +8635,8 @@ static void fixed_function_decl_test(void) * It makes sure that the vertex buffer one works, while the above tests * whether the immediate mode code works. */ f_ok = FALSE; s_ok = FALSE; ub_ok = FALSE; + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 1.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); hr = IDirect3DDevice9_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
@@ -8698,11 +8706,6 @@ static void fixed_function_decl_test(void) hr = IDirect3DDevice9_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
- hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0); - ok(hr == D3D_OK, "IDirect3DDevice9_SetStreamSource failed with %08x\n", hr); - hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); - ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed (%08x)\n", hr); - if(dcl_short) { color = getPixelColor(device, 480, 360); ok(color == 0x000000ff || !s_ok, @@ -8725,8 +8728,95 @@ static void fixed_function_decl_test(void) } IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
+ /* Test with no diffuse color attribute. */ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0); - ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_nocolor); + ok(SUCCEEDED(hr), "Failed to set vertex declaration, hr %#x.\n", hr); + hr = IDirect3DDevice9_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quads, sizeof(float) * 3); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice9_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + + color = getPixelColor(device, 160, 360); + ok(color == 0x00ffffff, "Got unexpected color 0x%08x in the no color attribute test.\n", color); + + IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + + /* Test what happens with specular lighting enabled and no specular color attribute. */ + f_ok = FALSE; s_ok = FALSE; ub_ok = FALSE; + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 1.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SPECULARENABLE, TRUE); + ok(SUCCEEDED(hr), "Failed to enable specular lighting, hr %#x.\n", hr); + hr = IDirect3DDevice9_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + + if (dcl_color) + { + hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_color); + ok(SUCCEEDED(hr), "Failed to set vertex declaration, hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad1, sizeof(quad1[0])); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + } + if (dcl_ubyte) + { + hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_ubyte); + ok(SUCCEEDED(hr), "Failed to set vertex declaration, hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad2, sizeof(quad2[0])); + ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); + ub_ok = SUCCEEDED(hr); + } + if (dcl_short) + { + hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_short); + ok(SUCCEEDED(hr), "Failed to set vertex declaration, hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad3, sizeof(quad3[0])); + ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); + s_ok = SUCCEEDED(hr); + } + if (dcl_float) + { + hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_float); + ok(SUCCEEDED(hr), "Failed to set vertex declaration, hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad4, sizeof(quad4[0])); + ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); + f_ok = SUCCEEDED(hr); + } + + hr = IDirect3DDevice9_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SPECULARENABLE, FALSE); + ok(SUCCEEDED(hr), "Failed to disable specular lighting, hr %#x.\n", hr); + + if (dcl_short) + { + color = getPixelColor(device, 480, 360); + ok(color == 0x000000ff || !s_ok, + "D3DDECLTYPE_USHORT4N returned color %08x, expected 0x000000ff.\n", color); + } + if (dcl_ubyte) + { + color = getPixelColor(device, 160, 120); + ok(color == 0x0000ffff || !ub_ok, + "D3DDECLTYPE_UBYTE4N returned color %08x, expected 0x0000ffff.\n", color); + } + if (dcl_color) + { + color = getPixelColor(device, 160, 360); + ok(color == 0x00ffff00, + "D3DDECLTYPE_D3DCOLOR returned color %08x, expected 0x00ffff00.\n", color); + } + if (dcl_float) + { + color = getPixelColor(device, 480, 120); + ok(color == 0x00ff0000 || !f_ok, + "D3DDECLTYPE_FLOAT4 returned color %08x, expected 0x00ff0000.\n", color); + } + IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad_transformed), &data, 0); ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Lock failed with %08x\n", hr); @@ -8737,6 +8827,9 @@ static void fixed_function_decl_test(void) hr = IDirect3DDevice9_SetVertexDeclaration(device, dcl_positiont); ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration failed with %08x\n", hr);
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0); + ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr); + hr = IDirect3DDevice9_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad_transformed[0])); @@ -8895,7 +8988,8 @@ out: if(dcl_color) IDirect3DVertexDeclaration9_Release(dcl_color); if(dcl_color_2) IDirect3DVertexDeclaration9_Release(dcl_color_2); if(dcl_ubyte_2) IDirect3DVertexDeclaration9_Release(dcl_ubyte_2); - if(dcl_positiont) IDirect3DVertexDeclaration9_Release(dcl_positiont); + IDirect3DVertexDeclaration9_Release(dcl_nocolor); + IDirect3DVertexDeclaration9_Release(dcl_positiont); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); done: