Module: wine Branch: master Commit: 031401a07053d9b6e53d4fef068bcabda07778f6 URL: http://source.winehq.org/git/wine.git/?a=commit;h=031401a07053d9b6e53d4fef06...
Author: Stefan Dösinger stefan@codeweavers.com Date: Sat Jun 27 13:15:32 2009 +0200
wined3d: ARB*p is already on after a depth blit.
---
dlls/wined3d/arb_program_shader.c | 6 ------ 1 files changed, 0 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 026fac1..06bcc62 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -4163,9 +4163,6 @@ static void shader_arb_deselect_depth_blt(IWineD3DDevice *iface) { GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, priv->current_vprogram_id)); checkGLcall("glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vertexShader->prgId);");
- glEnable(GL_VERTEX_PROGRAM_ARB); - checkGLcall("glEnable(GL_VERTEX_PROGRAM_ARB);"); - TRACE("(%p) : Bound vertex program %u and enabled GL_VERTEX_PROGRAM_ARB\n", This, priv->current_vprogram_id); } else { glDisable(GL_VERTEX_PROGRAM_ARB); @@ -4176,9 +4173,6 @@ static void shader_arb_deselect_depth_blt(IWineD3DDevice *iface) { GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, priv->current_fprogram_id)); checkGLcall("glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, pixelShader->prgId);");
- glEnable(GL_FRAGMENT_PROGRAM_ARB); - checkGLcall("glEnable(GL_FRAGMENT_PROGRAM_ARB);"); - TRACE("(%p) : Bound fragment program %u and enabled GL_FRAGMENT_PROGRAM_ARB\n", This, priv->current_fprogram_id); } else if(!priv->use_arbfp_fixed_func) { glDisable(GL_FRAGMENT_PROGRAM_ARB);