Module: wine Branch: master Commit: 4e97e430d95950098dba3b34bb9c318c4068b09e URL: http://source.winehq.org/git/wine.git/?a=commit;h=4e97e430d95950098dba3b34bb...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Apr 27 09:37:14 2009 +0200
wined3d: Add a function to read a source parameter from SM1-3 bytecode.
---
dlls/wined3d/baseshader.c | 51 +++++++++++++++++++++++++------------------- 1 files changed, 29 insertions(+), 22 deletions(-)
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c index 3ea65e7..e52b91c 100644 --- a/dlls/wined3d/baseshader.c +++ b/dlls/wined3d/baseshader.c @@ -180,6 +180,17 @@ static int shader_skip_unrecognized(const DWORD *ptr, DWORD shader_version) return tokens_read; }
+static void shader_parse_src_param(DWORD param, const struct wined3d_shader_src_param *rel_addr, + struct wined3d_shader_src_param *src) +{ + src->register_type = ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT) + | ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2); + src->register_idx = param & WINED3DSP_REGNUM_MASK; + src->swizzle = (param & WINED3DSP_SWIZZLE_MASK) >> WINED3DSP_SWIZZLE_SHIFT; + src->modifiers = (param & WINED3DSP_SRCMOD_MASK) >> WINED3DSP_SRCMOD_SHIFT; + src->rel_addr = rel_addr; +} + static void shader_sm1_read_opcode(const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size, const SHADER_OPCODE *opcode_table, DWORD shader_version) { @@ -205,6 +216,23 @@ static void shader_sm1_read_opcode(const DWORD **ptr, struct wined3d_shader_inst *param_size = shader_skip_opcode(opcode_info, opcode_token, shader_version); }
+static void shader_sm1_read_src_param(const DWORD **ptr, struct wined3d_shader_src_param *src_param, + struct wined3d_shader_src_param *src_rel_addr, DWORD shader_version) +{ + DWORD token, addr_token; + + *ptr += shader_get_param(*ptr, shader_version, &token, &addr_token); + if (token & WINED3DSHADER_ADDRMODE_RELATIVE) + { + shader_parse_src_param(addr_token, NULL, src_rel_addr); + shader_parse_src_param(token, src_rel_addr, src_param); + } + else + { + shader_parse_src_param(token, NULL, src_param); + } +} + static const char *shader_opcode_names[] = { /* WINED3DSIH_ABS */ "abs", @@ -423,17 +451,6 @@ static void shader_parse_dst_param(DWORD param, const struct wined3d_shader_src_ dst->rel_addr = rel_addr; }
-static void shader_parse_src_param(DWORD param, const struct wined3d_shader_src_param *rel_addr, - struct wined3d_shader_src_param *src) -{ - src->register_type = ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT) - | ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2); - src->register_idx = param & WINED3DSP_REGNUM_MASK; - src->swizzle = (param & WINED3DSP_SWIZZLE_MASK) >> WINED3DSP_SWIZZLE_SHIFT; - src->modifiers = (param & WINED3DSP_SRCMOD_MASK) >> WINED3DSP_SRCMOD_SHIFT; - src->rel_addr = rel_addr; -} - /* Note that this does not count the loop register * as an address register. */
@@ -1120,17 +1137,7 @@ void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER* buffer, /* Other source tokens */ for (i = 0; i < ins.src_count; ++i) { - DWORD param, addr_param; - pToken += shader_get_param(pToken, shader_version, ¶m, &addr_param); - if (param & WINED3DSHADER_ADDRMODE_RELATIVE) - { - shader_parse_src_param(addr_param, NULL, &src_rel_addr[i]); - shader_parse_src_param(param, &src_rel_addr[i], &src_param[i]); - } - else - { - shader_parse_src_param(param, NULL, &src_param[i]); - } + shader_sm1_read_src_param(&pToken, &src_param[i], &src_rel_addr[i], shader_version); }
/* Call appropriate function for output target */