Module: wine Branch: master Commit: 3cd98e15fa422435ef38d58618e8c1733a5ecefd URL: http://source.winehq.org/git/wine.git/?a=commit;h=3cd98e15fa422435ef38d58618...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Dec 12 23:10:43 2012 +0100
d3d10core/tests: Add a small test for ID3D10Device_CreateBlendState().
---
dlls/d3d10core/tests/device.c | 57 +++++++++++++++++++++++++++++++++++++++++ 1 files changed, 57 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index f509b27..cfa131c 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -616,6 +616,62 @@ static void test_create_sampler_state(void) ok(!refcount, "Device has %u references left.\n", refcount); }
+static void test_create_blend_state(void) +{ + ID3D10BlendState *blend_state1, *blend_state2; + D3D10_BLEND_DESC blend_desc; + ID3D10Device *device; + ULONG refcount; + HRESULT hr; + + if (!(device = create_device())) + { + skip("Failed to create device, skipping tests.\n"); + return; + } + + hr = ID3D10Device_CreateBlendState(device, NULL, &blend_state1); + ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); + + blend_desc.AlphaToCoverageEnable = FALSE; + blend_desc.BlendEnable[0] = FALSE; + blend_desc.BlendEnable[1] = FALSE; + blend_desc.BlendEnable[2] = FALSE; + blend_desc.BlendEnable[3] = FALSE; + blend_desc.BlendEnable[4] = FALSE; + blend_desc.BlendEnable[5] = FALSE; + blend_desc.BlendEnable[6] = FALSE; + blend_desc.BlendEnable[7] = FALSE; + blend_desc.SrcBlend = D3D10_BLEND_ONE; + blend_desc.DestBlend = D3D10_BLEND_ZERO; + blend_desc.BlendOp = D3D10_BLEND_OP_ADD; + blend_desc.SrcBlendAlpha = D3D10_BLEND_ONE; + blend_desc.DestBlendAlpha = D3D10_BLEND_ZERO; + blend_desc.BlendOpAlpha = D3D10_BLEND_OP_ADD; + blend_desc.RenderTargetWriteMask[0] = D3D10_COLOR_WRITE_ENABLE_ALL; + blend_desc.RenderTargetWriteMask[1] = D3D10_COLOR_WRITE_ENABLE_ALL; + blend_desc.RenderTargetWriteMask[2] = D3D10_COLOR_WRITE_ENABLE_ALL; + blend_desc.RenderTargetWriteMask[3] = D3D10_COLOR_WRITE_ENABLE_ALL; + blend_desc.RenderTargetWriteMask[4] = D3D10_COLOR_WRITE_ENABLE_ALL; + blend_desc.RenderTargetWriteMask[5] = D3D10_COLOR_WRITE_ENABLE_ALL; + blend_desc.RenderTargetWriteMask[6] = D3D10_COLOR_WRITE_ENABLE_ALL; + blend_desc.RenderTargetWriteMask[7] = D3D10_COLOR_WRITE_ENABLE_ALL; + + hr = ID3D10Device_CreateBlendState(device, &blend_desc, &blend_state1); + ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr); + hr = ID3D10Device_CreateBlendState(device, &blend_desc, &blend_state2); + ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr); + ok(blend_state1 == blend_state2, "Got different blend state objects.\n"); + + refcount = ID3D10BlendState_Release(blend_state2); + ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); + refcount = ID3D10BlendState_Release(blend_state1); + ok(!refcount, "Got unexpected refcount %u.\n", refcount); + + refcount = ID3D10Device_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +} + START_TEST(device) { test_device_interfaces(); @@ -626,4 +682,5 @@ START_TEST(device) test_create_shader_resource_view(); test_create_shader(); test_create_sampler_state(); + test_create_blend_state(); }