Module: wine Branch: master Commit: a7c320d184fb9d48239caf0f5529b6992477b82b URL: https://source.winehq.org/git/wine.git/?a=commit;h=a7c320d184fb9d48239caf0f5...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Nov 30 18:29:25 2020 +0330
wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple().
Analogous to the Vulkan adapter. This is slightly awkward in OpenGL because it doesn't have explicit command buffers like Vulkan, but calling wined3d_context_gl_submit_command_fence() on swapchain present works well enough in practice. The main advantage of this approach is that it avoids using a separate fence for each usage of each bo.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
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dlls/wined3d/adapter_gl.c | 2 + dlls/wined3d/buffer.c | 61 +++---------------- dlls/wined3d/context.c | 4 -- dlls/wined3d/context_gl.c | 130 +++++++++++++++++++++++++++++++++-------- dlls/wined3d/query.c | 2 +- dlls/wined3d/swapchain.c | 1 + dlls/wined3d/wined3d_private.h | 34 +++++++++-- 7 files changed, 146 insertions(+), 88 deletions(-)
Diff: https://source.winehq.org/git/wine.git/?a=commitdiff;h=a7c320d184fb9d48239ca...