Module: wine Branch: master Commit: ec5c4170191be4915d279c134c8ff6cdb0835b06 URL: http://source.winehq.org/git/wine.git/?a=commit;h=ec5c4170191be4915d279c134c...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Oct 16 10:38:41 2009 +0200
d3d8/tests: Check some more return values (LLVM/Clang).
---
dlls/d3d8/tests/visual.c | 5 +++++ 1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index 07b8810..b74867a 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -433,6 +433,7 @@ static void fog_test(IDirect3DDevice8 *device) hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */, 2 /*PrimCount */, Indices, D3DFMT_INDEX16, transformed_2, sizeof(transformed_2[0])); + ok(SUCCEEDED(hr), "IDirect3DDevice8_DrawIndexedPrimitiveUP returned %#x.\n", hr);
hr = IDirect3DDevice8_EndScene(device); ok(hr == D3D_OK, "EndScene returned %#08x\n", hr); @@ -477,7 +478,9 @@ static void present_test(IDirect3DDevice8 *device) hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 0.75, 0); ok(hr == D3D_OK, "IDirect3DDevice8_Clear returned %08x\n", hr); hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); + ok(SUCCEEDED(hr), "IDirect3DDevice8_Present returned %#x.\n", hr); hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.4, 0); + ok(SUCCEEDED(hr), "IDirect3DDevice8_Clear returned %#x.\n", hr);
hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, D3DZB_TRUE); ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState returned %08x\n", hr); @@ -726,10 +729,12 @@ static void offscreen_test(IDirect3DDevice8 *device)
out: hr = IDirect3DDevice8_SetTexture(device, 0, NULL); + ok(SUCCEEDED(hr), "IDirect3DDevice8_SetTexture returned %#x.\n", hr);
/* restore things */ if(backbuffer) { hr = IDirect3DDevice8_SetRenderTarget(device, backbuffer, depthstencil); + ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget returned %#x.\n", hr); IDirect3DSurface8_Release(backbuffer); } if(offscreenTexture) {