Module: wine Branch: master Commit: 8e036d6487c8b1e499e314cc3bc74dbbe8d16cf6 URL: http://source.winehq.org/git/wine.git/?a=commit;h=8e036d6487c8b1e499e314cc3b...
Author: Stefan Dösinger stefan@codeweavers.com Date: Fri Dec 14 22:09:07 2007 +0100
wined3d: Correct a pixel shader version comparison.
---
dlls/wined3d/glsl_shader.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 46ca6aa..0c4f6e5 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -612,7 +612,7 @@ void shader_generate_glsl_declarations( /* Declare input register varyings. Only pixel shader, vertex shaders have that declared in the * helper function shader that is linked in at link time */ - if(pshader && This->baseShader.hex_version >= WINED3DVS_VERSION(3, 0)) { + if(pshader && This->baseShader.hex_version >= WINED3DPS_VERSION(3, 0)) { if(use_vs(device)) { shader_addline(buffer, "varying vec4 IN[%u];\n", GL_LIMITS(glsl_varyings) / 4); } else {