Module: wine Branch: master Commit: 723f73aeb69cb94c842f7ad5b29d3224fecbadd4 URL: http://source.winehq.org/git/wine.git/?a=commit;h=723f73aeb69cb94c842f7ad5b2...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed Jun 8 14:54:57 2016 +0200
d3d11: Normalize "ArraySize" field in D3D11_RENDER_TARGET_VIEW_DESC.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d11/view.c | 73 +++++++++++++++++++++++++++++++++++-------------------- 1 file changed, 47 insertions(+), 26 deletions(-)
diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c index 7bec5b9..5a2ef39 100644 --- a/dlls/d3d11/view.c +++ b/dlls/d3d11/view.c @@ -282,7 +282,7 @@ static HRESULT set_rtdesc_from_resource(D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3 desc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D; desc->u.Texture3D.MipSlice = 0; desc->u.Texture3D.FirstWSlice = 0; - desc->u.Texture3D.WSize = 1; + desc->u.Texture3D.WSize = texture_desc.Depth;
return S_OK; } @@ -296,52 +296,73 @@ static HRESULT set_rtdesc_from_resource(D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3 static void normalize_rtv_desc(D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11Resource *resource) { D3D11_RESOURCE_DIMENSION dimension; - - if (desc->Format != DXGI_FORMAT_UNKNOWN) - return; + unsigned int layer_count; + DXGI_FORMAT format;
ID3D11Resource_GetType(resource, &dimension); switch (dimension) { - case D3D11_RESOURCE_DIMENSION_TEXTURE1D: + case D3D11_RESOURCE_DIMENSION_TEXTURE2D: { - D3D11_TEXTURE1D_DESC texture_desc; - ID3D11Texture1D *texture; + const struct d3d_texture2d *texture;
- if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture1D, (void **)&texture))) + if (!(texture = unsafe_impl_from_ID3D11Texture2D((ID3D11Texture2D *)resource))) { - ERR("Resource of type TEXTURE1D doesn't implement ID3D11Texture1D.\n"); - break; + ERR("Cannot get implementation from ID3D11Texture2D.\n"); + return; }
- ID3D11Texture1D_GetDesc(texture, &texture_desc); - ID3D11Texture1D_Release(texture); - - if (desc->Format == DXGI_FORMAT_UNKNOWN) - desc->Format = texture_desc.Format; + format = texture->desc.Format; + layer_count = texture->desc.ArraySize; break; }
- case D3D11_RESOURCE_DIMENSION_TEXTURE2D: + case D3D11_RESOURCE_DIMENSION_TEXTURE3D: { - D3D11_TEXTURE2D_DESC texture_desc; - ID3D11Texture2D *texture; + const struct d3d_texture3d *texture;
- if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture2D, (void **)&texture))) + if (!(texture = unsafe_impl_from_ID3D11Texture3D((ID3D11Texture3D *)resource))) { - ERR("Resource of type TEXTURE2D doesn't implement ID3D11Texture2D.\n"); - break; + ERR("Cannot get implementation from ID3D11Texture3D.\n"); + return; }
- ID3D11Texture2D_GetDesc(texture, &texture_desc); - ID3D11Texture2D_Release(texture); - - if (desc->Format == DXGI_FORMAT_UNKNOWN) - desc->Format = texture_desc.Format; + format = texture->desc.Format; + layer_count = texture->desc.Depth; break; }
default: + return; + } + + if (desc->Format == DXGI_FORMAT_UNKNOWN) + desc->Format = format; + + switch (desc->ViewDimension) + { + case D3D11_RTV_DIMENSION_TEXTURE1DARRAY: + if (desc->u.Texture1DArray.ArraySize == -1 && desc->u.Texture1DArray.FirstArraySlice < layer_count) + desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.ArraySize; + break; + + case D3D11_RTV_DIMENSION_TEXTURE2DARRAY: + if (desc->u.Texture2DArray.ArraySize == -1 && desc->u.Texture2DArray.FirstArraySlice < layer_count) + desc->u.Texture2DArray.ArraySize = layer_count - desc->u.Texture2DArray.FirstArraySlice; + break; + + case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY: + if (desc->u.Texture2DMSArray.ArraySize == -1 && desc->u.Texture2DMSArray.FirstArraySlice < layer_count) + desc->u.Texture2DMSArray.ArraySize = layer_count - desc->u.Texture2DMSArray.FirstArraySlice; + break; + + case D3D11_RTV_DIMENSION_TEXTURE3D: + layer_count = max(1, layer_count >> desc->u.Texture3D.MipSlice); + if (desc->u.Texture3D.WSize == -1 && desc->u.Texture3D.FirstWSlice < layer_count) + desc->u.Texture3D.WSize = layer_count - desc->u.Texture3D.FirstWSlice; + break; + + default: break; } }