ChangeSet ID: 8397 CVSROOT: /home/winehq/opt/cvs-commit Module name: wine Changes by: julliard@wine.codeweavers.com 2003/06/04 17:12:34
Modified files: dlls/d3d8 : volumetexture.c utils.c texture.c surface.c directx.c device.c d3d8_private.h cubetexture.c
Log message: Raphael Junqueira fenix@club-internet.fr - some cleanups - more cubetextures fixes (now d3d8 sdk cubemap sample work almost perfectly) - add a new debug function "debug_d3dpool" and use it - add a new param (the device) for the conversions functions (because we need to check caps to see how to convert) - some crashes fixed in render to surface code with no stencil-depth surface - a very simple cliplane fix - a stupid palettes fix (stupid language) - begin of anisotropic filter support - begin of compressed textures support - a very useful debug functions: IDirect3DSurface8Impl_SaveSnapshot to dump surfaces as png ;) - many useful surfaces debug code (using SaveSnapshot)
Patch: http://cvs.winehq.com/patch.py?root=/home/winehq/opt/cvs-commit&id=8397
Old revision New revision Changes Path 1.9 1.10 +6 -6 wine/dlls/d3d8/volumetexture.c 1.2 1.3 +138 -95 wine/dlls/d3d8/utils.c 1.9 1.10 +9 -6 wine/dlls/d3d8/texture.c 1.10 1.11 +136 -27 wine/dlls/d3d8/surface.c 1.37 1.38 +13 -5 wine/dlls/d3d8/directx.c 1.63 1.64 +91 -46 wine/dlls/d3d8/device.c 1.29 1.30 +9 -10 wine/dlls/d3d8/d3d8_private.h 1.9 1.10 +18 -12 wine/dlls/d3d8/cubetexture.c