Module: wine Branch: master Commit: fb0c4ec5a32791ce43eecffcafc4478da26c7d6e URL: https://gitlab.winehq.org/wine/wine/-/commit/fb0c4ec5a32791ce43eecffcafc4478...
Author: Zebediah Figura zfigura@codeweavers.com Date: Thu Dec 29 16:59:02 2022 -0600
wined3d: Make wined3d_stateblock_state_{init,cleanup}() static.
---
dlls/wined3d/stateblock.c | 4 ++-- dlls/wined3d/wined3d_private.h | 4 ---- 2 files changed, 2 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 3cd7077eab2..b263bbb8fda 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -489,7 +489,7 @@ void state_unbind_resources(struct wined3d_state *state) } }
-void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state) +static void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state) { struct wined3d_light_info *light, *cursor; struct wined3d_vertex_declaration *decl; @@ -2065,7 +2065,7 @@ static void stateblock_state_init_default(struct wined3d_stateblock_state *state state->streams[i].frequency = 1; }
-void wined3d_stateblock_state_init(struct wined3d_stateblock_state *state, +static void wined3d_stateblock_state_init(struct wined3d_stateblock_state *state, const struct wined3d_device *device, uint32_t flags) { rb_init(&state->light_state->lights_tree, lights_compare); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 09f078344c8..c89bd191255 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -3608,10 +3608,6 @@ struct wined3d_stateblock unsigned int num_contained_sampler_states; };
-void wined3d_stateblock_state_init(struct wined3d_stateblock_state *state, - const struct wined3d_device *device, uint32_t flags) DECLSPEC_HIDDEN; -void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state) DECLSPEC_HIDDEN; - bool wined3d_light_state_enable_light(struct wined3d_light_state *state, const struct wined3d_d3d_info *d3d_info, struct wined3d_light_info *light_info, BOOL enable) DECLSPEC_HIDDEN; struct wined3d_light_info *wined3d_light_state_get_light(const struct wined3d_light_state *state,