Module: wine Branch: master Commit: a9f912466b94a93b84a0b30d374b7448faff4b82 URL: http://source.winehq.org/git/wine.git/?a=commit;h=a9f912466b94a93b84a0b30d37...
Author: Tobias Jakobi tjakobi@xdf79.math.uni-bielefeld.de Date: Fri May 29 15:01:44 2009 +0200
wined3d: Force NP2 fixup constant reloading in shader_glsl_select.
---
dlls/wined3d/glsl_shader.c | 7 +++++++ 1 files changed, 7 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 2fc8586..e797889 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -4250,6 +4250,13 @@ static void shader_glsl_select(IWineD3DDevice *iface, BOOL usePS, BOOL useVS) { if (program_id) TRACE("Using GLSL program %u\n", program_id); GL_EXTCALL(glUseProgramObjectARB(program_id)); checkGLcall("glUseProgramObjectARB"); + + /* In case that NP2 texcoord fixup data is found for the selected program, trigger a reload of the + * constants. This has to be done because it can't be guaranteed that sampler() (from state.c) is + * called between selecting the shader and using it, which results in wrong fixup for some frames. */ + if (priv->glsl_program && priv->glsl_program->np2Fixup_info) { + This->shader_backend->shader_load_np2fixup_constants(iface, usePS, useVS); + } }
/* GL locking is done by the caller */