Module: wine Branch: master Commit: 7fc4279cb8d9fe3bb11a5b737a92f4cafc8c96ce URL: http://source.winehq.org/git/wine.git/?a=commit;h=7fc4279cb8d9fe3bb11a5b737a...
Author: Stefan Dösinger stefan@codeweavers.com Date: Fri May 8 18:17:58 2009 +0200
wined3d: Implement DSX in ARB.
DSY is not that easy because we have to deal with the inverted coordinate system in onscreen(!) rendering - see GLSL dsy.
---
dlls/wined3d/arb_program_shader.c | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 7e3abdf..a0cb635 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -1039,6 +1039,7 @@ static void shader_hw_map2gl(const struct wined3d_shader_instruction *ins) case WINED3DSIH_SUB: instruction = "SUB"; break; case WINED3DSIH_MOVA:instruction = "ARR"; break; case WINED3DSIH_SGN: instruction = "SSG"; break; + case WINED3DSIH_DSX: instruction = "DDX"; break; default: instruction = ""; FIXME("Unhandled opcode %#x\n", ins->handler_idx); break; @@ -2354,7 +2355,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_DP3 */ shader_hw_map2gl, /* WINED3DSIH_DP4 */ shader_hw_map2gl, /* WINED3DSIH_DST */ shader_hw_map2gl, - /* WINED3DSIH_DSX */ NULL, + /* WINED3DSIH_DSX */ shader_hw_map2gl, /* WINED3DSIH_DSY */ NULL, /* WINED3DSIH_ELSE */ NULL, /* WINED3DSIH_ENDIF */ NULL,