Module: wine Branch: master Commit: 4cd47e8b6451e16985ebc4377f4ebba2b5511ae3 URL: http://source.winehq.org/git/wine.git/?a=commit;h=4cd47e8b6451e16985ebc4377f...
Author: David Adam David.Adam@math.cnrs.fr Date: Tue Oct 30 15:31:18 2007 +0100
d3dx8: Implement D3DXMatrixTranslation.
---
dlls/d3dx8/d3dx8.spec | 2 +- dlls/d3dx8/math.c | 9 +++++++++ dlls/d3dx8/tests/math.c | 8 ++++++++ include/d3dx8math.h | 1 + 4 files changed, 19 insertions(+), 1 deletions(-)
diff --git a/dlls/d3dx8/d3dx8.spec b/dlls/d3dx8/d3dx8.spec index 1e2d68c..c001d6b 100644 --- a/dlls/d3dx8/d3dx8.spec +++ b/dlls/d3dx8/d3dx8.spec @@ -25,7 +25,7 @@ @ stdcall D3DXMatrixTranspose(ptr ptr) @ stub D3DXMatrixInverse @ stdcall D3DXMatrixScaling(ptr long long long) -@ stub D3DXMatrixTranslation +@ stdcall D3DXMatrixTranslation(ptr long long long) @ stub D3DXMatrixRotationX @ stub D3DXMatrixRotationY @ stub D3DXMatrixRotationZ diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c index fd82774..bd9a3b4 100644 --- a/dlls/d3dx8/math.c +++ b/dlls/d3dx8/math.c @@ -67,6 +67,15 @@ D3DXMATRIX* WINAPI D3DXMatrixScaling(D3DXMATRIX *pout, FLOAT sx, FLOAT sy, FLOAT return pout; }
+D3DXMATRIX* WINAPI D3DXMatrixTranslation(D3DXMATRIX *pout, FLOAT x, FLOAT y, FLOAT z) +{ + D3DXMatrixIdentity(pout); + pout->m[3][0] = x; + pout->m[3][1] = y; + pout->m[3][2] = z; + return pout; +} + D3DXMATRIX* WINAPI D3DXMatrixTranspose(D3DXMATRIX *pout, CONST D3DXMATRIX *pm) { int i,j; diff --git a/dlls/d3dx8/tests/math.c b/dlls/d3dx8/tests/math.c index a1ffc23..e97e774 100644 --- a/dlls/d3dx8/tests/math.c +++ b/dlls/d3dx8/tests/math.c @@ -204,6 +204,14 @@ static void D3DXMatrixTest(void) D3DXMatrixScaling(&gotmat,0.69f,0.53f,4.11f); expect_mat(expectedmat,gotmat);
+/*____________D3DXMatrixTranslation______________*/ + expectedmat.m[0][0] = 1.0f; expectedmat.m[0][1] = 0.0f; expectedmat.m[0][2] = 0.0f; expectedmat.m[0][3] = 0.0f; + expectedmat.m[1][0] = 0.0; expectedmat.m[1][1] = 1.0f; expectedmat.m[1][2] = 0.0f; expectedmat.m[1][3] = 0.0f; + expectedmat.m[2][0] = 0.0f; expectedmat.m[2][1] = 0.0f; expectedmat.m[2][2] = 1.0f; expectedmat.m[2][3] = 0.0f; + expectedmat.m[3][0] = 0.69f; expectedmat.m[3][1] = 0.53f; expectedmat.m[3][2] = 4.11f; expectedmat.m[3][3] = 1.0f; + D3DXMatrixTranslation(&gotmat,0.69f,0.53f,4.11f); + expect_mat(expectedmat,gotmat); + /*____________D3DXMatrixTranspose______________*/ expectedmat.m[0][0] = 10.0f; expectedmat.m[0][1] = 11.0f; expectedmat.m[0][2] = 19.0f; expectedmat.m[0][3] = 2.0f; expectedmat.m[1][0] = 5.0; expectedmat.m[1][1] = 20.0f; expectedmat.m[1][2] = -21.0f; expectedmat.m[1][3] = 3.0f; diff --git a/include/d3dx8math.h b/include/d3dx8math.h index dab1899..c09b3da 100644 --- a/include/d3dx8math.h +++ b/include/d3dx8math.h @@ -61,6 +61,7 @@ typedef struct D3DXCOLOR FLOAT WINAPI D3DXMatrixfDeterminant(CONST D3DXMATRIX *pm); D3DXMATRIX* WINAPI D3DXMatrixMultiply(D3DXMATRIX *pout, CONST D3DXMATRIX *pm1, CONST D3DXMATRIX *pm2); D3DXMATRIX* WINAPI D3DXMatrixScaling(D3DXMATRIX *pout, FLOAT sx, FLOAT sy, FLOAT sz); +D3DXMATRIX* WINAPI D3DXMatrixTranslation(D3DXMATRIX *pout, FLOAT x, FLOAT y, FLOAT z); D3DXMATRIX* WINAPI D3DXMatrixTranspose(D3DXMATRIX *pout, CONST D3DXMATRIX *pm);
D3DXQUATERNION* WINAPI D3DXQuaternionNormalize(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq);