Module: wine Branch: master Commit: 2f3c7e872539831d5c48138eaf9f3804615c6c87 URL: https://gitlab.winehq.org/wine/wine/-/commit/2f3c7e872539831d5c48138eaf9f380...
Author: Zebediah Figura zfigura@codeweavers.com Date: Thu Dec 22 16:00:34 2022 -0600
ddraw: Remove the redundant "desc" parameter to ddraw_surface_create_wined3d_texture().
---
dlls/ddraw/surface.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c index ddbe08f2260..aec0bba8dc3 100644 --- a/dlls/ddraw/surface.c +++ b/dlls/ddraw/surface.c @@ -5995,10 +5995,11 @@ static HRESULT ddraw_surface_reserve_memory(struct wined3d_texture *wined3d_text return hr; }
-static HRESULT ddraw_surface_create_wined3d_texture(DDSURFACEDESC2 *desc, struct wined3d_device *wined3d_device, +static HRESULT ddraw_surface_create_wined3d_texture(struct wined3d_device *wined3d_device, const struct wined3d_resource_desc *wined3d_desc, unsigned int layers, unsigned int levels, struct ddraw_texture *texture, struct wined3d_texture **wined3d_texture) { + const DDSURFACEDESC2 *desc = &texture->surface_desc; struct wined3d_resource_desc draw_texture_desc; struct wined3d_texture *draw_texture; struct ddraw_surface *parent; @@ -6589,7 +6590,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_ layers = 6; }
- if (FAILED(hr = ddraw_surface_create_wined3d_texture(desc, ddraw->wined3d_device, &wined3d_desc, layers, levels, + if (FAILED(hr = ddraw_surface_create_wined3d_texture(ddraw->wined3d_device, &wined3d_desc, layers, levels, texture, &wined3d_texture))) { WARN("Failed to create wined3d texture, hr %#lx.\n", hr); @@ -6723,7 +6724,7 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_ desc->ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER; desc->u5.dwBackBufferCount = 0;
- if (FAILED(hr = ddraw_surface_create_wined3d_texture(desc, ddraw->wined3d_device, &wined3d_desc, 1, 1, + if (FAILED(hr = ddraw_surface_create_wined3d_texture(ddraw->wined3d_device, &wined3d_desc, 1, 1, texture, &wined3d_texture))) { heap_free(texture);