Module: wine Branch: master Commit: 963c26b36fd0192053dd245fadc4814af79e718d URL: http://source.winehq.org/git/wine.git/?a=commit;h=963c26b36fd0192053dd245fad...
Author: Martin Storsjo martin@martin.st Date: Tue Feb 11 12:14:55 2014 +0100
wined3d: Fix clamping in reading rectangular YV12 textures.
The lower bound for chroma components is size.y + 1/2, not size.y - 1/2.
---
dlls/wined3d/arb_program_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 56ab15f..aa0f609 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -7003,7 +7003,7 @@ static BOOL gen_yv12_read(struct wined3d_shader_buffer *buffer, GLenum textype, shader_addline(buffer, "MAD temp.y, size.y, coef.w, size.y;\n"); shader_addline(buffer, "ADD temp.y, temp.y, -coef.y;\n"); shader_addline(buffer, "MIN texcrd.y, temp.y, texcrd.y;\n"); - shader_addline(buffer, "ADD temp.y, size.y, -coef.y;\n"); + shader_addline(buffer, "ADD temp.y, size.y, coef.y;\n"); shader_addline(buffer, "MAX texcrd.y, temp.y, texcrd.y;\n"); } /* Read the texture, put the result into the output register */