Module: wine Branch: master Commit: cac52b4b10ffed8328d82988dbe48972e6a6a791 URL: http://source.winehq.org/git/wine.git/?a=commit;h=cac52b4b10ffed8328d82988db...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Mar 13 12:51:18 2014 +0100
d3d9/tests: Don't share the D3D object either in visual.c tests that have their own device.
---
dlls/d3d9/tests/visual.c | 81 ++++++++++++++++++++++++++-------------------- 1 file changed, 46 insertions(+), 35 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 4d921dc..ca1eb6f 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -8723,9 +8723,10 @@ cleanup: IDirect3DVertexDeclaration9_Release(vertex_declaration); }
-static void stencil_cull_test(IDirect3D9 *d3d9) +static void stencil_cull_test(void) { IDirect3DDevice9 *device; + IDirect3D9 *d3d; D3DCAPS9 caps; HRESULT hr; static const float quad1[] = @@ -8768,10 +8769,12 @@ static void stencil_cull_test(IDirect3D9 *d3d9) unsigned int i; DWORD color;
- device = create_device(d3d9); - if (!device) + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d))) { skip("Cannot create a device with a D24S8 stencil buffer.\n"); + IDirect3D9_Release(d3d); return; } hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); @@ -8923,6 +8926,7 @@ static void stencil_cull_test(IDirect3D9 *d3d9)
cleanup: cleanup_device(device); + IDirect3D9_Release(d3d); }
static void vpos_register_test(IDirect3DDevice9 *device) @@ -13528,10 +13532,11 @@ static void multisample_get_rtdata_test(IDirect3DDevice9 *device) IDirect3DSurface9_Release(rt); }
-static void multisampled_depth_buffer_test(IDirect3D9 *d3d9) +static void multisampled_depth_buffer_test(void) { IDirect3DDevice9 *device = 0; IDirect3DSurface9 *original_rt, *rt, *readback, *ds, *original_ds; + IDirect3D9 *d3d; D3DCAPS9 caps; HRESULT hr; D3DPRESENT_PARAMETERS present_parameters; @@ -13572,18 +13577,21 @@ static void multisampled_depth_buffer_test(IDirect3D9 *d3d9) {560, 450, D3DCOLOR_ARGB(0xff, 0x00, 0x00, 0xff)}, };
- hr = IDirect3D9_CheckDeviceMultiSampleType(d3d9, D3DADAPTER_DEFAULT, - D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES, NULL); - if (FAILED(hr)) + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + + if (FAILED(IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, + D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES, NULL))) { skip("Multisampling not supported for D3DFMT_A8R8G8B8, skipping multisampled depth buffer test.\n"); + IDirect3D9_Release(d3d); return; } - hr = IDirect3D9_CheckDeviceMultiSampleType(d3d9, D3DADAPTER_DEFAULT, - D3DDEVTYPE_HAL, D3DFMT_D24S8, TRUE, D3DMULTISAMPLE_2_SAMPLES, NULL); - if (FAILED(hr)) + if (FAILED(IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, + D3DDEVTYPE_HAL, D3DFMT_D24S8, TRUE, D3DMULTISAMPLE_2_SAMPLES, NULL))) { skip("Multisampling not supported for D3DFMT_D24S8, skipping multisampled depth buffer test.\n"); + IDirect3D9_Release(d3d); return; }
@@ -13598,7 +13606,7 @@ static void multisampled_depth_buffer_test(IDirect3D9 *d3d9) present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; present_parameters.MultiSampleType = D3DMULTISAMPLE_2_SAMPLES;
- hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, + hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device); ok(hr == D3D_OK, "Failed to create a device, hr %#x.\n", hr); @@ -13735,7 +13743,7 @@ static void multisampled_depth_buffer_test(IDirect3D9 *d3d9) present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; present_parameters.MultiSampleType = D3DMULTISAMPLE_NONE;
- hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, + hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device); ok(hr == D3D_OK, "Failed to create a device, hr %#x.\n", hr); @@ -13828,9 +13836,10 @@ static void multisampled_depth_buffer_test(IDirect3D9 *d3d9) IDirect3DSurface9_Release(rt); cleanup: cleanup_device(device); + IDirect3D9_Release(d3d); }
-static void resz_test(IDirect3D9 *d3d9) +static void resz_test(void) { IDirect3DDevice9 *device = 0; IDirect3DSurface9 *rt, *original_rt, *ds, *readback, *intz_ds; @@ -13882,36 +13891,40 @@ static void resz_test(IDirect3D9 *d3d9) }; IDirect3DTexture9 *texture; IDirect3DPixelShader9 *ps; + IDirect3D9 *d3d; DWORD value;
- hr = IDirect3D9_CheckDeviceMultiSampleType(d3d9, D3DADAPTER_DEFAULT, - D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES, NULL); - if (FAILED(hr)) + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + + if (FAILED(IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, + D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES, NULL))) { skip("Multisampling not supported for D3DFMT_A8R8G8B8, skipping RESZ test.\n"); + IDirect3D9_Release(d3d); return; } - hr = IDirect3D9_CheckDeviceMultiSampleType(d3d9, D3DADAPTER_DEFAULT, - D3DDEVTYPE_HAL, D3DFMT_D24S8, TRUE, D3DMULTISAMPLE_2_SAMPLES, NULL); - if (FAILED(hr)) + if (FAILED(IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, + D3DDEVTYPE_HAL, D3DFMT_D24S8, TRUE, D3DMULTISAMPLE_2_SAMPLES, NULL))) { skip("Multisampling not supported for D3DFMT_D24S8, skipping RESZ test.\n"); + IDirect3D9_Release(d3d); return; }
- hr = IDirect3D9_CheckDeviceFormat(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, - D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, MAKEFOURCC('I','N','T','Z')); - if (FAILED(hr)) + if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, + D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, MAKEFOURCC('I','N','T','Z')))) { skip("No INTZ support, skipping RESZ test.\n"); + IDirect3D9_Release(d3d); return; }
- hr = IDirect3D9_CheckDeviceFormat(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, - D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, MAKEFOURCC('R','E','S','Z')); - if (FAILED(hr)) + if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, + D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, MAKEFOURCC('R','E','S','Z')))) { skip("No RESZ support, skipping RESZ test.\n"); + IDirect3D9_Release(d3d); return; }
@@ -13926,7 +13939,7 @@ static void resz_test(IDirect3D9 *d3d9) present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; present_parameters.MultiSampleType = D3DMULTISAMPLE_NONE;
- hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, + hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device); ok(hr == D3D_OK, "Failed to create a device, hr %#x.\n", hr);
@@ -13936,12 +13949,14 @@ static void resz_test(IDirect3D9 *d3d9) { skip("No pixel shader 2.0 support, skipping INTZ test.\n"); cleanup_device(device); + IDirect3D9_Release(d3d); return; } if (caps.TextureCaps & D3DPTEXTURECAPS_POW2) { skip("No unconditional NP2 texture support, skipping INTZ test.\n"); cleanup_device(device); + IDirect3D9_Release(d3d); return; }
@@ -14082,7 +14097,7 @@ static void resz_test(IDirect3D9 *d3d9) present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; present_parameters.MultiSampleType = D3DMULTISAMPLE_2_SAMPLES;
- hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, + hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device); ok(hr == D3D_OK, "Failed to create a device, hr %#x.\n", hr);
@@ -14301,6 +14316,7 @@ static void resz_test(IDirect3D9 *d3d9) IDirect3DSurface9_Release(readback); IDirect3DSurface9_Release(original_rt); cleanup_device(device); + IDirect3D9_Release(d3d); }
static void zenable_test(IDirect3DDevice9 *device) @@ -15285,7 +15301,6 @@ static void add_dirty_rect_test(IDirect3DDevice9 *device)
START_TEST(visual) { - IDirect3D9 *d3d9; IDirect3DDevice9 *device_ptr; D3DCAPS9 caps; HRESULT hr; @@ -15455,16 +15470,12 @@ START_TEST(visual) volume_dxt5_test(device_ptr); add_dirty_rect_test(device_ptr);
- hr = IDirect3DDevice9_GetDirect3D(device_ptr, &d3d9); - ok(SUCCEEDED(hr), "Failed to get d3d9 interface, hr %#x.\n", hr); cleanup_device(device_ptr); device_ptr = NULL;
- multisampled_depth_buffer_test(d3d9); - resz_test(d3d9); - stencil_cull_test(d3d9); - - IDirect3D9_Release(d3d9); + multisampled_depth_buffer_test(); + resz_test(); + stencil_cull_test();
cleanup: cleanup_device(device_ptr);