Module: wine Branch: master Commit: c62fe153c64fc2db08be080cb1af7d8de7487ad4 URL: http://source.winehq.org/git/wine.git/?a=commit;h=c62fe153c64fc2db08be080cb1...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Feb 15 18:18:04 2016 +0100
wined3d: Use wined3d_texture_blt() in resolve_depth_buffer().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 24 +++++++++++++++--------- 1 file changed, 15 insertions(+), 9 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 2d45135..4cebcb8 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2013,20 +2013,26 @@ void CDECL wined3d_device_get_viewport(const struct wined3d_device *device, stru
static void resolve_depth_buffer(struct wined3d_state *state) { - struct wined3d_texture *texture = state->textures[0]; - struct wined3d_surface *depth_stencil, *surface; + struct wined3d_texture *dst_texture = state->textures[0]; + struct wined3d_rendertarget_view *src_view; RECT src_rect, dst_rect;
- if (!texture || texture->resource.type != WINED3D_RTYPE_TEXTURE_2D - || !(texture->resource.format_flags & WINED3DFMT_FLAG_DEPTH)) + if (!dst_texture || dst_texture->resource.type != WINED3D_RTYPE_TEXTURE_2D + || !(dst_texture->resource.format_flags & WINED3DFMT_FLAG_DEPTH)) return; - surface = surface_from_resource(texture->sub_resources[0]); - if (!(depth_stencil = wined3d_rendertarget_view_get_surface(state->fb->depth_stencil))) + + if (!(src_view = state->fb->depth_stencil)) + return; + if (src_view->resource->type == WINED3D_RTYPE_BUFFER) + { + FIXME("Not supported on buffer resources.\n"); return; + }
- SetRect(&dst_rect, 0, 0, surface->resource.width, surface->resource.height); - SetRect(&src_rect, 0, 0, depth_stencil->resource.width, depth_stencil->resource.height); - wined3d_surface_blt(surface, &dst_rect, depth_stencil, &src_rect, 0, NULL, WINED3D_TEXF_POINT); + SetRect(&dst_rect, 0, 0, dst_texture->resource.width, dst_texture->resource.height); + SetRect(&src_rect, 0, 0, src_view->width, src_view->height); + wined3d_texture_blt(dst_texture, 0, &dst_rect, wined3d_texture_from_resource(src_view->resource), + src_view->sub_resource_idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT); }
void CDECL wined3d_device_set_render_state(struct wined3d_device *device,