Module: wine Branch: master Commit: fb92b782f64d4623c63d793964dcdcb6f46e289f URL: http://source.winehq.org/git/wine.git/?a=commit;h=fb92b782f64d4623c63d793964...
Author: Matteo Bruni mbruni@codeweavers.com Date: Thu Feb 2 01:04:04 2017 +0100
wined3d: Use the correct GLenum for point size limit on core profile.
Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/directx.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index b175d3a..2b2e314 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -3372,7 +3372,8 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info) gl_info->limits.texture_size = gl_max; TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
- gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv); + gl_info->gl_ops.gl.p_glGetFloatv(gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] + ? GL_ALIASED_POINT_SIZE_RANGE : GL_POINT_SIZE_RANGE, gl_floatv); gl_info->limits.pointsize_min = gl_floatv[0]; gl_info->limits.pointsize_max = gl_floatv[1]; TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);