Module: wine Branch: master Commit: 21d331e3c4b2cbe2152265e4e856b015433c82c6 URL: https://source.winehq.org/git/wine.git/?a=commit;h=21d331e3c4b2cbe2152265e4e...
Author: Zebediah Figura z.figura12@gmail.com Date: Fri Nov 15 09:46:52 2019 -0600
d3d8: Handle stateblocks in d3d8_device_LightEnable().
Signed-off-by: Zebediah Figura z.figura12@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d8/device.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index a7a08b3f80..92b67b9274 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1781,7 +1781,9 @@ static HRESULT WINAPI d3d8_device_LightEnable(IDirect3DDevice8 *iface, DWORD ind TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
wined3d_mutex_lock(); - hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable); + hr = wined3d_stateblock_set_light_enable(device->update_state, index, enable); + if (SUCCEEDED(hr) && !device->recording) + hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable); wined3d_mutex_unlock();
return hr;