Module: wine Branch: master Commit: fccb3d82fd5b05f0ece48e2c0547ca3357c12a2e URL: http://source.winehq.org/git/wine.git/?a=commit;h=fccb3d82fd5b05f0ece48e2c05...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Jun 17 10:17:09 2009 +0200
wined3d: Fall back to backbuffer offscreen rendering if FBOs are unavailable.
Backbuffer appears to be a better choice than PBuffer at the moment, since PBuffer appears to be somewhat broken.
---
dlls/wined3d/directx.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 05443fc..3354f7b 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -1031,8 +1031,8 @@ static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
/* We can only use ORM_FBO when the hardware supports it. */ if (wined3d_settings.offscreen_rendering_mode == ORM_FBO && !gl_info->supported[EXT_FRAMEBUFFER_OBJECT]) { - WARN_(d3d_caps)("GL_EXT_framebuffer_object not supported, falling back to PBuffer offscreen rendering mode.\n"); - wined3d_settings.offscreen_rendering_mode = ORM_PBUFFER; + WARN_(d3d_caps)("GL_EXT_framebuffer_object not supported, falling back to backbuffer offscreen rendering mode.\n"); + wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER; }
/* MRTs are currently only supported when FBOs are used. */