Module: wine Branch: master Commit: 220841f33a4b343709802cb94a852730f2d20d82 URL: https://source.winehq.org/git/wine.git/?a=commit;h=220841f33a4b343709802cb94...
Author: Józef Kucia jkucia@codeweavers.com Date: Fri Feb 9 13:03:26 2018 +0100
wined3d: Do not enable GL_ARB_texture_multisample in GLSL.
GLSL 1.50 is required for SM4+.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 2 -- 1 file changed, 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index b3c6404..6f59cf1 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -7481,8 +7481,6 @@ static void shader_glsl_enable_extensions(struct wined3d_string_buffer *buffer, shader_addline(buffer, "#extension GL_ARB_texture_cube_map_array : enable\n"); if (gl_info->supported[ARB_TEXTURE_GATHER]) shader_addline(buffer, "#extension GL_ARB_texture_gather : enable\n"); - if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE]) - shader_addline(buffer, "#extension GL_ARB_texture_multisample : enable\n"); if (gl_info->supported[ARB_TEXTURE_QUERY_LEVELS]) shader_addline(buffer, "#extension GL_ARB_texture_query_levels : enable\n"); if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])