Module: wine Branch: master Commit: 33d49ecd76e36053138552008f2389575698c5d3 URL: http://source.winehq.org/git/wine.git/?a=commit;h=33d49ecd76e36053138552008f...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Mar 29 16:45:34 2016 +0200
wined3d: Validate the sub-resource index in wined3d_rendertarget_view_init().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/view.c | 36 +++++++++++++++++++++--------------- dlls/wined3d/wined3d_private.h | 5 +---- 2 files changed, 22 insertions(+), 19 deletions(-)
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c index 8d4f7fd..29b370f 100644 --- a/dlls/wined3d/view.c +++ b/dlls/wined3d/view.c @@ -60,18 +60,16 @@ void * CDECL wined3d_rendertarget_view_get_parent(const struct wined3d_rendertar
void * CDECL wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view) { - struct wined3d_resource *sub_resource; + struct wined3d_texture *texture;
TRACE("view %p.\n", view);
if (view->resource->type == WINED3D_RTYPE_BUFFER) return wined3d_buffer_get_parent(buffer_from_resource(view->resource));
- if (!(sub_resource = wined3d_texture_get_sub_resource(wined3d_texture_from_resource(view->resource), - view->sub_resource_idx))) - return NULL; + texture = wined3d_texture_from_resource(view->resource);
- return wined3d_resource_get_parent(sub_resource); + return wined3d_resource_get_parent(texture->sub_resources[view->sub_resource_idx].resource); }
void CDECL wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent) @@ -88,15 +86,13 @@ struct wined3d_resource * CDECL wined3d_rendertarget_view_get_resource(const str return view->resource; }
-static void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view, +static HRESULT wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view, const struct wined3d_rendertarget_view_desc *desc, struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops) { const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info;
view->refcount = 1; - view->resource = resource; - wined3d_resource_incref(resource); view->parent = parent; view->parent_ops = parent_ops;
@@ -113,16 +109,20 @@ static void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *vie else { struct wined3d_texture *texture = wined3d_texture_from_resource(resource); - struct wined3d_resource *sub_resource;
+ if (desc->u.texture.level_idx >= texture->level_count + || desc->u.texture.layer_idx >= texture->layer_count + || desc->u.texture.layer_count > texture->layer_count - desc->u.texture.layer_idx) + return WINED3DERR_INVALIDCALL; view->sub_resource_idx = desc->u.texture.layer_idx * texture->level_count + desc->u.texture.level_idx; - sub_resource = wined3d_texture_get_sub_resource(texture, view->sub_resource_idx); - view->buffer_offset = 0; - view->width = sub_resource->width; - view->height = sub_resource->height; + view->width = wined3d_texture_get_level_width(texture, desc->u.texture.level_idx); + view->height = wined3d_texture_get_level_height(texture, desc->u.texture.level_idx); view->depth = desc->u.texture.layer_count; } + wined3d_resource_incref(view->resource = resource); + + return WINED3D_OK; }
HRESULT CDECL wined3d_rendertarget_view_create(const struct wined3d_rendertarget_view_desc *desc, @@ -130,6 +130,7 @@ HRESULT CDECL wined3d_rendertarget_view_create(const struct wined3d_rendertarget struct wined3d_rendertarget_view **view) { struct wined3d_rendertarget_view *object; + HRESULT hr;
TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n", desc, resource, parent, parent_ops, view); @@ -137,12 +138,17 @@ HRESULT CDECL wined3d_rendertarget_view_create(const struct wined3d_rendertarget if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY;
- wined3d_rendertarget_view_init(object, desc, resource, parent, parent_ops); + if (FAILED(hr = wined3d_rendertarget_view_init(object, desc, resource, parent, parent_ops))) + { + HeapFree(GetProcessHeap(), 0, object); + WARN("Failed to initialise view, hr %#x.\n", hr); + return hr; + }
TRACE("Created render target view %p.\n", object); *view = object;
- return WINED3D_OK; + return hr; }
HRESULT CDECL wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture, diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 5beea4a..a9ad85c 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2958,17 +2958,14 @@ struct wined3d_rendertarget_view static inline struct wined3d_surface *wined3d_rendertarget_view_get_surface( const struct wined3d_rendertarget_view *view) { - struct wined3d_resource *resource; struct wined3d_texture *texture;
if (!view || view->resource->type != WINED3D_RTYPE_TEXTURE_2D) return NULL;
texture = wined3d_texture_from_resource(view->resource); - if (!(resource = wined3d_texture_get_sub_resource(texture, view->sub_resource_idx))) - return NULL;
- return surface_from_resource(resource); + return texture->sub_resources[view->sub_resource_idx].u.surface; }
struct wined3d_shader_resource_view