Module: wine Branch: master Commit: 683c258ff4cf09d367ee0cb28c8768615522ac1d URL: http://source.winehq.org/git/wine.git/?a=commit;h=683c258ff4cf09d367ee0cb28c...
Author: Stefan Dösinger stefan@codeweavers.com Date: Wed Nov 14 21:49:14 2007 +0100
wined3d: Remove a hack that slipped in.
---
dlls/wined3d/vertexshader.c | 4 +--- 1 files changed, 1 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c index e957eb4..5baf00d 100644 --- a/dlls/wined3d/vertexshader.c +++ b/dlls/wined3d/vertexshader.c @@ -349,9 +349,7 @@ static VOID IWineD3DVertexShaderImpl_GenerateShader( * before the homogenous divide, so we have to take the w into account: z = ((z / w) * 2 - 1) * w, * which is the same as z = z / 2 - w. */ - shader_addline(&buffer, "tmp0 = gl_Position;\n"); - shader_addline(&buffer, "gl_Position.z = tmp0.z * 2.0;\n"); - shader_addline(&buffer, "gl_Position.z = gl_Position.z - gl_Position.w;\n"); + shader_addline(&buffer, "gl_Position.z = gl_Position.z * 2.0 - gl_Position.w;\n");
shader_addline(&buffer, "}\n");