Module: wine Branch: master Commit: ea2bb2a9042ce8d9f1e4cf6f717c9c45959b4f44 URL: http://source.winehq.org/git/wine.git/?a=commit;h=ea2bb2a9042ce8d9f1e4cf6f71...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Jul 27 12:54:51 2010 +0200
wined3d: Invalid NP2 fixup info is an internal error.
---
dlls/wined3d/glsl_shader.c | 5 +++-- 1 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 1eae835..8ddbae0 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -698,8 +698,9 @@ static void shader_glsl_load_np2fixup_constants( const IWineD3DBaseTextureImpl* const tex = (const IWineD3DBaseTextureImpl*) stateBlock->textures[i]; GLfloat* tex_dim = &np2fixup_constants[(idx >> 1) * 4];
- if (!tex) { - FIXME("Nonexistent texture is flagged for NP2 texcoord fixup\n"); + if (!tex) + { + ERR("Nonexistent texture is flagged for NP2 texcoord fixup.\n"); continue; }