Module: wine Branch: master Commit: 07985a8c3836946c20488203a6f35cef0bf1928b URL: http://source.winehq.org/git/wine.git/?a=commit;h=07985a8c3836946c20488203a6...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Aug 22 12:32:01 2014 +0200
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
I don't think the difference between d3d10 depth/stencil and rendertarget views is large enough to justify a separate type. Unfortunately that does make the name "wined3d_rendertarget_view" slightly awkward.
---
dlls/d3d8/device.c | 17 +++-- dlls/d3d9/device.c | 11 +-- dlls/ddraw/ddraw.c | 13 ++-- dlls/ddraw/device.c | 6 +- dlls/wined3d/context.c | 14 ++-- dlls/wined3d/cs.c | 39 +++++------ dlls/wined3d/device.c | 151 +++++++++++++++++++++-------------------- dlls/wined3d/drawprim.c | 6 +- dlls/wined3d/state.c | 4 +- dlls/wined3d/surface.c | 19 ++++-- dlls/wined3d/swapchain.c | 30 +++++--- dlls/wined3d/wined3d.spec | 4 +- dlls/wined3d/wined3d_private.h | 7 +- include/wine/wined3d.h | 5 +- 14 files changed, 181 insertions(+), 145 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=07985a8c3836946c204882...