Module: wine Branch: master Commit: f175b236655ac690ebc0e2698754fade1047d251 URL: http://source.winehq.org/git/wine.git/?a=commit;h=f175b236655ac690ebc0e26987...
Author: Józef Kucia jkucia@codeweavers.com Date: Fri Nov 6 18:38:10 2015 +0100
d3d11: Implement d3d11_immediate_context_PSSetSamplers().
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d11/d3d11_private.h | 1 + dlls/d3d11/device.c | 15 ++++++++++++++- dlls/d3d11/state.c | 9 +++++++++ 3 files changed, 24 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index 2ac6129..c680249 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -352,6 +352,7 @@ struct d3d_sampler_state
HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device, const D3D11_SAMPLER_DESC *desc) DECLSPEC_HIDDEN; +struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface) DECLSPEC_HIDDEN; struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
/* ID3D11Query, ID3D10Query */ diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 566cd16..c44ec4a 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -164,8 +164,21 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShader(ID3D11DeviceCo static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetSamplers(ID3D11DeviceContext *iface, UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers) { - FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n", + struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); + unsigned int i; + + TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n", iface, start_slot, sampler_count, samplers); + + wined3d_mutex_lock(); + for (i = 0; i < sampler_count; ++i) + { + struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]); + + wined3d_device_set_ps_sampler(device->wined3d_device, start_slot + i, + sampler ? sampler->wined3d_sampler : NULL); + } + wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShader(ID3D11DeviceContext *iface, diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c index b412ed6..3ec9b1f 100644 --- a/dlls/d3d11/state.c +++ b/dlls/d3d11/state.c @@ -1221,6 +1221,15 @@ HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_devic return S_OK; }
+struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface) +{ + if (!iface) + return NULL; + assert(iface->lpVtbl == &d3d11_sampler_state_vtbl); + + return impl_from_ID3D11SamplerState(iface); +} + struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) { if (!iface)