Module: wine Branch: master Commit: 3f3699b56166b2e6a69c030a9ffe77440f95f637 URL: http://source.winehq.org/git/wine.git/?a=commit;h=3f3699b56166b2e6a69c030a9f...
Author: Józef Kucia jkucia@codeweavers.com Date: Mon May 8 09:47:59 2017 +0200
wined3d: Introduce wined3d_device_get_ds_sampler().
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 7 +++++++ dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 1 + 3 files changed, 9 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index b5f07cb..2637411 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2789,6 +2789,13 @@ void CDECL wined3d_device_set_ds_sampler(struct wined3d_device *device, wined3d_device_set_sampler(device, WINED3D_SHADER_TYPE_DOMAIN, idx, sampler); }
+struct wined3d_sampler * CDECL wined3d_device_get_ds_sampler(const struct wined3d_device *device, unsigned int idx) +{ + TRACE("device %p, idx %u.\n", device, idx); + + return wined3d_device_get_sampler(device, WINED3D_SHADER_TYPE_DOMAIN, idx); +} + void CDECL wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader) { struct wined3d_shader *prev = device->update_state->shader[WINED3D_SHADER_TYPE_GEOMETRY]; diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index a90c215..916d296 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -63,6 +63,7 @@ @ cdecl wined3d_device_get_domain_shader(ptr) @ cdecl wined3d_device_get_ds_cb(ptr long) @ cdecl wined3d_device_get_ds_resource_view(ptr long) +@ cdecl wined3d_device_get_ds_sampler(ptr long) @ cdecl wined3d_device_get_gamma_ramp(ptr long ptr) @ cdecl wined3d_device_get_geometry_shader(ptr) @ cdecl wined3d_device_get_gs_cb(ptr long) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index d54666e..0bf3e55 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2218,6 +2218,7 @@ struct wined3d_shader * __cdecl wined3d_device_get_domain_shader(const struct wi struct wined3d_buffer * __cdecl wined3d_device_get_ds_cb(const struct wined3d_device *device, unsigned int idx); struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ds_resource_view(const struct wined3d_device *device, unsigned int idx); +struct wined3d_sampler * __cdecl wined3d_device_get_ds_sampler(const struct wined3d_device *device, unsigned int idx); void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device, UINT swapchain_idx, struct wined3d_gamma_ramp *ramp); struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);