Module: wine Branch: master Commit: 552b335ae8071c3468bdac6f1a0d08b26ab8aff4 URL: https://source.winehq.org/git/wine.git/?a=commit;h=552b335ae8071c3468bdac6f1...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed May 13 01:30:55 2020 +0430
wined3d: Introduce WINED3D_BITMAP_SIZE.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/wined3d_private.h | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 0e20d1fc9b..e198e9b692 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -80,6 +80,8 @@ #define WINED3D_ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A','2','M','1') #define WINED3D_ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A','2','M','0')
+#define WINED3D_BITMAP_SIZE(x) (((x) + 31) >> 5) + struct wined3d_fragment_pipe_ops; struct wined3d_adapter; struct wined3d_context; @@ -1969,8 +1971,8 @@ struct wined3d_context { const struct wined3d_d3d_info *d3d_info; const struct wined3d_state_entry *state_table; - uint32_t dirty_graphics_states[STATE_HIGHEST / (sizeof(uint32_t) * CHAR_BIT) + 1]; - uint32_t dirty_compute_states[STATE_COMPUTE_COUNT / (sizeof(uint32_t) * CHAR_BIT) + 1]; + uint32_t dirty_graphics_states[WINED3D_BITMAP_SIZE(STATE_HIGHEST)]; + uint32_t dirty_compute_states[WINED3D_BITMAP_SIZE(STATE_COMPUTE_COUNT)];
struct wined3d_device *device; struct wined3d_swapchain *swapchain; @@ -4164,16 +4166,16 @@ struct wined3d_vertex_declaration
struct wined3d_saved_states { - DWORD vs_consts_f[WINED3D_MAX_VS_CONSTS_F >> 5]; + uint32_t vs_consts_f[WINED3D_BITMAP_SIZE(WINED3D_MAX_VS_CONSTS_F)]; WORD vertexShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */ WORD vertexShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */ - DWORD ps_consts_f[WINED3D_MAX_PS_CONSTS_F >> 5]; + uint32_t ps_consts_f[WINED3D_BITMAP_SIZE(WINED3D_MAX_PS_CONSTS_F)]; WORD pixelShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */ WORD pixelShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */ - DWORD transform[(WINED3D_HIGHEST_TRANSFORM_STATE >> 5) + 1]; + uint32_t transform[WINED3D_BITMAP_SIZE(WINED3D_HIGHEST_TRANSFORM_STATE + 1)]; WORD streamSource; /* WINED3D_MAX_STREAMS, 16 */ WORD streamFreq; /* WINED3D_MAX_STREAMS, 16 */ - DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1]; + uint32_t renderState[WINED3D_BITMAP_SIZE(WINEHIGHEST_RENDER_STATE + 1)]; DWORD textureState[WINED3D_MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */ WORD samplerState[WINED3D_MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */ DWORD clipplane; /* WINED3D_MAX_CLIP_DISTANCES, 8 */