Module: wine Branch: master Commit: 28bfc2058903793d87097941cc12f00f14e0c3ee URL: http://source.winehq.org/git/wine.git/?a=commit;h=28bfc2058903793d87097941cc...
Author: Stefan Dösinger stefan@codeweavers.com Date: Mon Jan 13 15:21:00 2014 +0100
wined3d: Use the map binding to optimize sysmem->sysmem blits.
---
dlls/wined3d/surface.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 54891ac..7023bd7 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -6216,8 +6216,8 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC { /* In principle this would apply to depth blits as well, but we don't * implement those in the CPU blitter at the moment. */ - if ((dst_surface->flags & SFLAG_INSYSMEM) - && (!src_surface || (src_surface->flags & SFLAG_INSYSMEM))) + if ((dst_surface->flags & dst_surface->map_binding) + && (!src_surface || (src_surface->flags & src_surface->map_binding))) { if (scale) TRACE("Not doing sysmem blit because of scaling.\n");