Module: wine Branch: master Commit: cbd555bbc9b316163719bbca3a75d4517bd2be11 URL: http://source.winehq.org/git/wine.git/?a=commit;h=cbd555bbc9b316163719bbca3a...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Aug 10 09:30:52 2009 +0200
wined3d: Get rid of the unused vbo_mode setting.
---
dlls/wined3d/wined3d_main.c | 16 ---------------- dlls/wined3d/wined3d_private.h | 1 - 2 files changed, 0 insertions(+), 17 deletions(-)
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c index 2d3c222..881f90e 100644 --- a/dlls/wined3d/wined3d_main.c +++ b/dlls/wined3d/wined3d_main.c @@ -39,7 +39,6 @@ wined3d_settings_t wined3d_settings = { VS_HW, /* Hardware by default */ PS_HW, /* Hardware by default */ - VBO_HW, /* Hardware by default */ TRUE, /* Use of GLSL enabled by default */ ORM_FBO, /* Use FBOs to do offscreen rendering */ RTL_AUTO, /* Automatically determine best locking method */ @@ -196,19 +195,6 @@ static BOOL wined3d_init(HINSTANCE hInstDLL) wined3d_settings.ps_mode = PS_NONE; } } - if ( !get_config_key( hkey, appkey, "VertexBufferMode", buffer, size) ) - { - if (!strcmp(buffer,"none")) - { - TRACE("Disable Vertex Buffer Hardware support\n"); - wined3d_settings.vbo_mode = VBO_NONE; - } - else if (!strcmp(buffer,"hardware")) - { - TRACE("Allow Vertex Buffer Hardware support\n"); - wined3d_settings.vbo_mode = VBO_HW; - } - } if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) ) { if (!strcmp(buffer,"disabled")) @@ -314,8 +300,6 @@ static BOOL wined3d_init(HINSTANCE hInstDLL) TRACE("Allow HW vertex shaders\n"); if (wined3d_settings.ps_mode == PS_NONE) TRACE("Disable pixel shaders\n"); - if (wined3d_settings.vbo_mode == VBO_NONE) - TRACE("Disable Vertex Buffer Hardware support\n"); if (wined3d_settings.glslRequested) TRACE("If supported by your system, GL Shading Language will be used\n");
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 0e01b09..f5b898b 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -280,7 +280,6 @@ typedef struct wined3d_settings_s { /* vertex and pixel shader modes */ int vs_mode; int ps_mode; - int vbo_mode; /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL, we should use it. However, until it's fully implemented, we'll leave it as a registry setting for developers. */