Module: wine Branch: master Commit: a27dbb2d5c27e6d932fc4b0839d3adb1c9d74a13 URL: https://source.winehq.org/git/wine.git/?a=commit;h=a27dbb2d5c27e6d932fc4b083...
Author: Matteo Bruni mbruni@codeweavers.com Date: Tue Oct 23 19:08:50 2018 +0200
wined3d: Invalidate shader resource bindings when blitting.
Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/context.c | 2 ++ 1 file changed, 2 insertions(+)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 37abf19..bdd291b 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -2846,6 +2846,8 @@ void context_apply_blit_state(struct wined3d_context *context, const struct wine } context_invalidate_state(context, STATE_SAMPLER(sampler)); } + context_invalidate_compute_state(context, STATE_COMPUTE_SHADER_RESOURCE_BINDING); + context_invalidate_state(context, STATE_GRAPHICS_SHADER_RESOURCE_BINDING);
if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]) {