Module: vkd3d Branch: master Commit: 5d735f3b0ee2074344cea16bc0d44e88d8da3351 URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/5d735f3b0ee2074344cea16bc0d44e...
Author: Ethan Lee flibitijibibo@gmail.com Date: Fri Apr 21 16:13:37 2023 -0400
vkd3d-shader/hlsl: Add support for sign() intrinsic.
Signed-off-by: Ethan Lee flibitijibibo@gmail.com
---
libs/vkd3d-shader/hlsl.y | 37 ++++++++++++++++++++++++++++++++++ tests/sign.shader_test | 52 ++++++++++++++++++++++++------------------------ 2 files changed, 63 insertions(+), 26 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 27663a0d..1ba929b5 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -3165,6 +3165,42 @@ static bool intrinsic_saturate(struct hlsl_ctx *ctx, return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_SAT, arg, loc); }
+static bool intrinsic_sign(struct hlsl_ctx *ctx, + const struct parse_initializer *params, const struct vkd3d_shader_location *loc) +{ + struct hlsl_ir_node *lt, *neg, *op1, *op2, *arg = params->args[0]; + struct hlsl_ir_constant *zero; + + struct hlsl_type *int_type = hlsl_get_numeric_type(ctx, arg->data_type->class, HLSL_TYPE_INT, + arg->data_type->dimx, arg->data_type->dimy); + + if (!(zero = hlsl_new_constant(ctx, hlsl_get_scalar_type(ctx, arg->data_type->base_type), loc))) + return false; + list_add_tail(params->instrs, &zero->node.entry); + + /* Check if 0 < arg, cast bool to int */ + + if (!(lt = add_binary_comparison_expr(ctx, params->instrs, HLSL_OP2_LESS, &zero->node, arg, loc))) + return false; + + if (!(op1 = add_implicit_conversion(ctx, params->instrs, lt, int_type, loc))) + return false; + + /* Check if arg < 0, cast bool to int and invert (meaning true is -1) */ + + if (!(lt = add_binary_comparison_expr(ctx, params->instrs, HLSL_OP2_LESS, arg, &zero->node, loc))) + return false; + + if (!(op2 = add_implicit_conversion(ctx, params->instrs, lt, int_type, loc))) + return false; + + if (!(neg = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_NEG, op2, loc))) + return false; + + /* Adding these two together will make 1 when > 0, -1 when < 0, and 0 when neither */ + return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_ADD, neg, op1, loc); +} + static bool intrinsic_sin(struct hlsl_ctx *ctx, const struct parse_initializer *params, const struct vkd3d_shader_location *loc) { @@ -3483,6 +3519,7 @@ intrinsic_functions[] = {"round", 1, true, intrinsic_round}, {"rsqrt", 1, true, intrinsic_rsqrt}, {"saturate", 1, true, intrinsic_saturate}, + {"sign", 1, true, intrinsic_sign}, {"sin", 1, true, intrinsic_sin}, {"smoothstep", 3, true, intrinsic_smoothstep}, {"sqrt", 1, true, intrinsic_sqrt}, diff --git a/tests/sign.shader_test b/tests/sign.shader_test index dc1a557f..7ed632db 100644 --- a/tests/sign.shader_test +++ b/tests/sign.shader_test @@ -1,4 +1,4 @@ -[pixel shader notimpl] +[pixel shader] uniform float f;
float4 main() : sv_target @@ -8,16 +8,16 @@ float4 main() : sv_target
[test] uniform 0 float4 1.0 0.0 0.0 0.0 -todo draw quad -todo probe all rgba (1.0, 1.0, 1.0, 1.0) +draw quad +probe all rgba (1.0, 1.0, 1.0, 1.0) uniform 0 float4 -1.0 0.0 0.0 0.0 -todo draw quad -todo probe all rgba (-1.0, -1.0, -1.0, -1.0) +draw quad +probe all rgba (-1.0, -1.0, -1.0, -1.0) uniform 0 float4 0.0 0.0 0.0 0.0 -todo draw quad -todo probe all rgba (0.0, 0.0, 0.0, 0.0) +draw quad +probe all rgba (0.0, 0.0, 0.0, 0.0)
-[pixel shader notimpl] +[pixel shader] uniform float4 f;
float4 main() : sv_target @@ -27,10 +27,10 @@ float4 main() : sv_target
[test] uniform 0 float4 1.0 2.0 3.0 4.0 -todo draw quad -todo probe all rgba (1.0, 1.0, 1.0, 1.0) +draw quad +probe all rgba (1.0, 1.0, 1.0, 1.0)
-[pixel shader notimpl] +[pixel shader] uniform float2x2 f;
float4 main() : sv_target @@ -41,10 +41,10 @@ float4 main() : sv_target [test] uniform 0 float4 1.0 2.0 0.0 0.0 uniform 4 float4 3.0 4.0 0.0 0.0 -todo draw quad -todo probe all rgba (1.0, 1.0, 1.0, 1.0) +draw quad +probe all rgba (1.0, 1.0, 1.0, 1.0)
-[pixel shader notimpl] +[pixel shader] uniform int f;
float4 main() : sv_target @@ -54,16 +54,16 @@ float4 main() : sv_target
[test] uniform 0 int4 1 0 0 0 -todo draw quad -todo probe all rgba (1, 1, 1, 1) +draw quad +probe all rgba (1, 1, 1, 1) uniform 0 int4 -1 0 0 0 -todo draw quad -todo probe all rgba (-1, -1, -1, -1) +draw quad +probe all rgba (-1, -1, -1, -1) uniform 0 int4 0 0 0 0 -todo draw quad -todo probe all rgba (0, 0, 0, 0) +draw quad +probe all rgba (0, 0, 0, 0)
-[pixel shader notimpl] +[pixel shader] uniform int4 f;
float4 main() : sv_target @@ -73,10 +73,10 @@ float4 main() : sv_target
[test] uniform 0 int4 1 2 3 4 -todo draw quad -todo probe all rgba (1, 1, 1, 1) +draw quad +probe all rgba (1, 1, 1, 1)
-[pixel shader notimpl] +[pixel shader] uniform int2x2 f;
float4 main() : sv_target @@ -87,5 +87,5 @@ float4 main() : sv_target [test] uniform 0 int4 1 2 0 0 uniform 4 int4 3 4 0 0 -todo draw quad -todo probe all rgba (1, 1, 1, 1) +draw quad +probe all rgba (1, 1, 1, 1)