Module: vkd3d Branch: master Commit: 3a1c32acd42be20d012bf85a8cdc6f22bd651dfb URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/3a1c32acd42be20d012bf85a8cdc6f...
Author: Giovanni Mascellani gmascellani@codeweavers.com Date: Fri Mar 1 11:46:51 2024 +0100
vkd3d-shader: Treat the HLSL case specially in vkd3d_shader_scan().
The other cases are similar and common code can be refactored. Ideally the HLSL parser will eventually fit the same model, but that will require more extensive work.
---
libs/vkd3d-shader/vkd3d_shader_main.c | 41 +++++++++++++++++++---------------- 1 file changed, 22 insertions(+), 19 deletions(-)
diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index 85bdb463..81012216 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -1555,29 +1555,32 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char
vkd3d_shader_dump_shader(compile_info);
- switch (compile_info->source_type) + if (compile_info->source_type == VKD3D_SHADER_SOURCE_HLSL) { - case VKD3D_SHADER_SOURCE_DXBC_TPF: - ret = scan_dxbc(compile_info, &message_context); - break; - - case VKD3D_SHADER_SOURCE_HLSL: - FIXME("HLSL support not implemented.\n"); - ret = VKD3D_ERROR_NOT_IMPLEMENTED; - break; + FIXME("HLSL support not implemented.\n"); + ret = VKD3D_ERROR_NOT_IMPLEMENTED; + } + else + { + switch (compile_info->source_type) + { + case VKD3D_SHADER_SOURCE_DXBC_TPF: + ret = scan_dxbc(compile_info, &message_context); + break;
- case VKD3D_SHADER_SOURCE_D3D_BYTECODE: - ret = scan_d3dbc(compile_info, &message_context); - break; + case VKD3D_SHADER_SOURCE_D3D_BYTECODE: + ret = scan_d3dbc(compile_info, &message_context); + break;
- case VKD3D_SHADER_SOURCE_DXBC_DXIL: - ret = scan_dxil(compile_info, &message_context); - break; + case VKD3D_SHADER_SOURCE_DXBC_DXIL: + ret = scan_dxil(compile_info, &message_context); + break;
- default: - ERR("Unsupported source type %#x.\n", compile_info->source_type); - ret = VKD3D_ERROR_INVALID_ARGUMENT; - break; + default: + ERR("Unsupported source type %#x.\n", compile_info->source_type); + ret = VKD3D_ERROR_INVALID_ARGUMENT; + break; + } }
vkd3d_shader_message_context_trace_messages(&message_context);