Module: wine Branch: master Commit: a7df4958ab0f5b2e039452ed5bc992915a536658 URL: http://source.winehq.org/git/wine.git/?a=commit;h=a7df4958ab0f5b2e039452ed5b...
Author: Rico Schüller kgbricola@web.de Date: Fri Sep 16 08:38:47 2011 +0200
d3dx9: Use the variable instead of the type in HeapAlloc().
---
dlls/d3dx9_36/shader.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c index 5a0f1db..bc5e002 100644 --- a/dlls/d3dx9_36/shader.c +++ b/dlls/d3dx9_36/shader.c @@ -1175,7 +1175,7 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code, if (hr != D3D_OK) return D3DXERR_INVALIDDATA;
- object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXConstantTableImpl)); + object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Out of memory\n");