Module: wine Branch: refs/heads/master Commit: e9de563e415788946b955be01b023705cff3342c URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=e9de563e415788946b955be0...
Author: Ivan Gyurdiev ivg231@gmail.com Date: Sun Jul 9 22:51:03 2006 -0600
wined3d: Place immediate constants in the same array as global constants.
- move DEF, DEFI, DEFB handling into the register counting pass - keep track of defined constants as a linked list (because there's a few of them) - apply immediate constants after global constants in the constant loading function - both types of constants now get loaded with array notation in the shader (into the same array)
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dlls/wined3d/arb_program_shader.c | 106 ++++++++--------- dlls/wined3d/baseshader.c | 60 +++++++--- dlls/wined3d/glsl_shader.c | 231 ++++++++++++++++++------------------- dlls/wined3d/pixelshader.c | 25 +++- dlls/wined3d/vertexshader.c | 22 +++- dlls/wined3d/wined3d_private.h | 21 ++- 6 files changed, 259 insertions(+), 206 deletions(-)
Diff: http://source.winehq.org/git/?p=wine.git;a=commitdiff;h=e9de563e415788946b95...