Module: wine Branch: master Commit: 1ea53005e77be9e764ff6f14887da2c9af5d6ded URL: http://source.winehq.org/git/wine.git/?a=commit;h=1ea53005e77be9e764ff6f1488...
Author: Józef Kucia jkucia@codeweavers.com Date: Sat Jan 28 17:14:00 2017 +0100
wined3d: Add ARB_shading_language_packing extension.
For f32tof16 and f16tof32 instructions.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/directx.c | 2 ++ dlls/wined3d/glsl_shader.c | 5 ++++- dlls/wined3d/wined3d_gl.h | 1 + 3 files changed, 7 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index d456772..8ec894d 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -150,6 +150,7 @@ static const struct wined3d_extension_map gl_extension_map[] = {"GL_ARB_shader_image_size", ARB_SHADER_IMAGE_SIZE }, {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD }, {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 }, + {"GL_ARB_shading_language_packing", ARB_SHADING_LANGUAGE_PACKING }, {"GL_ARB_shadow", ARB_SHADOW }, {"GL_ARB_stencil_texturing", ARB_STENCIL_TEXTURING }, {"GL_ARB_sync", ARB_SYNC }, @@ -3656,6 +3657,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, DWORD {ARB_INTERNALFORMAT_QUERY, MAKEDWORD_VERSION(4, 2)}, {ARB_MAP_BUFFER_ALIGNMENT, MAKEDWORD_VERSION(4, 2)}, {ARB_SHADER_IMAGE_LOAD_STORE, MAKEDWORD_VERSION(4, 2)}, + {ARB_SHADING_LANGUAGE_PACKING, MAKEDWORD_VERSION(4, 2)}, {ARB_TEXTURE_COMPRESSION_BPTC, MAKEDWORD_VERSION(4, 2)}, {ARB_TEXTURE_STORAGE, MAKEDWORD_VERSION(4, 2)},
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 968c2a2..c955ec4 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -6130,6 +6130,8 @@ static void shader_glsl_enable_extensions(struct wined3d_string_buffer *buffer, shader_addline(buffer, "#extension GL_ARB_shader_image_load_store : enable\n"); if (gl_info->supported[ARB_SHADER_IMAGE_SIZE]) shader_addline(buffer, "#extension GL_ARB_shader_image_size : enable\n"); + if (gl_info->supported[ARB_SHADING_LANGUAGE_PACKING]) + shader_addline(buffer, "#extension GL_ARB_shading_language_packing : enable\n"); if (gl_info->supported[ARB_TEXTURE_QUERY_LEVELS]) shader_addline(buffer, "#extension GL_ARB_texture_query_levels : enable\n"); if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT]) @@ -8728,7 +8730,8 @@ static void shader_glsl_get_caps(const struct wined3d_gl_info *gl_info, struct s if (gl_info->glsl_version >= MAKEDWORD_VERSION(4, 30) && gl_info->supported[WINED3D_GL_VERSION_4_3] && gl_info->supported[ARB_DERIVATIVE_CONTROL] && gl_info->supported[ARB_SHADER_IMAGE_LOAD_STORE] - && gl_info->supported[ARB_SHADER_IMAGE_SIZE]) + && gl_info->supported[ARB_SHADER_IMAGE_SIZE] + && gl_info->supported[ARB_SHADING_LANGUAGE_PACKING]) shader_model = 5; else if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50) && gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->supported[ARB_SHADER_BIT_ENCODING] && gl_info->supported[ARB_SAMPLER_OBJECTS] diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h index 84c49c3..f600d0a 100644 --- a/dlls/wined3d/wined3d_gl.h +++ b/dlls/wined3d/wined3d_gl.h @@ -83,6 +83,7 @@ enum wined3d_gl_extension ARB_SHADER_IMAGE_SIZE, ARB_SHADER_TEXTURE_LOD, ARB_SHADING_LANGUAGE_100, + ARB_SHADING_LANGUAGE_PACKING, ARB_SHADOW, ARB_STENCIL_TEXTURING, ARB_SYNC,