Module: wine Branch: master Commit: 90b7efe2c4e4b5a2ae7b676f3ba89dcaec6756df URL: http://source.winehq.org/git/wine.git/?a=commit;h=90b7efe2c4e4b5a2ae7b676f3b...
Author: H. Verbeet hverbeet@gmail.com Date: Fri Jun 27 00:52:13 2008 +0200
wined3d: Delete depth_blt_texture on IWineD3DDeviceImpl_Uninit3D().
---
dlls/wined3d/device.c | 4 ++++ 1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 67d27e6..f7301d7 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2285,6 +2285,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface, D3DCB_D /* Destroy the depth blt resources, they will be invalid after the reset. Also free shader * private data, it might contain opengl pointers */ + if(This->depth_blt_texture) { + glDeleteTextures(1, &This->depth_blt_texture); + This->depth_blt_texture = 0; + } This->shader_backend->shader_destroy_depth_blt(iface); This->shader_backend->shader_free_private(iface);