Module: wine Branch: master Commit: 76a4efe1ed462953b310c10821f7522c982fa281 URL: http://source.winehq.org/git/wine.git/?a=commit;h=76a4efe1ed462953b310c10821...
Author: Józef Kucia jkucia@codeweavers.com Date: Tue Mar 7 09:50:12 2017 +0100
wined3d: Introduce wined3d_device_get_compute_shader().
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 7 +++++++ dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 1 + 3 files changed, 9 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 139b4da..c576f02 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2738,6 +2738,13 @@ void CDECL wined3d_device_set_compute_shader(struct wined3d_device *device, stru wined3d_shader_decref(prev); }
+struct wined3d_shader * CDECL wined3d_device_get_compute_shader(const struct wined3d_device *device) +{ + TRACE("device %p.\n", device); + + return device->state.shader[WINED3D_SHADER_TYPE_COMPUTE]; +} + void CDECL wined3d_device_set_cs_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer) { TRACE("device %p, idx %u, buffer %p.\n", device, idx, buffer); diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 875e7e3..1e187f9 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -51,6 +51,7 @@ @ cdecl wined3d_device_get_base_vertex_index(ptr) @ cdecl wined3d_device_get_clip_plane(ptr long ptr) @ cdecl wined3d_device_get_clip_status(ptr ptr) +@ cdecl wined3d_device_get_compute_shader(ptr) @ cdecl wined3d_device_get_creation_parameters(ptr ptr) @ cdecl wined3d_device_get_depth_stencil_view(ptr) @ cdecl wined3d_device_get_device_caps(ptr ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index 58e3f0d..69241fc 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2162,6 +2162,7 @@ HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *devic UINT plane_idx, struct wined3d_vec4 *plane); HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device, struct wined3d_clip_status *clip_status); +struct wined3d_shader * __cdecl wined3d_device_get_compute_shader(const struct wined3d_device *device); void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device, struct wined3d_device_creation_parameters *creation_parameters); struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device);