Module: wine Branch: master Commit: 2cc6b3092de95eb25e856932f6f7d105906101a0 URL: https://source.winehq.org/git/wine.git/?a=commit;h=2cc6b3092de95eb25e856932f...
Author: Nikolay Sivov nsivov@codeweavers.com Date: Fri Sep 24 08:10:13 2021 +0300
d3d10/effect: Implement IsOptimized().
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d10/d3d10_private.h | 6 ++++++ dlls/d3d10/effect.c | 11 +++++++++-- dlls/d3d10/tests/effect.c | 11 +++++++++++ 3 files changed, 26 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h index 3c3c6fa7f58..e7ecfb73a64 100644 --- a/dlls/d3d10/d3d10_private.h +++ b/dlls/d3d10/d3d10_private.h @@ -256,6 +256,11 @@ struct d3d10_effect_anonymous_shader struct d3d10_effect_type type; };
+enum d3d10_effect_flags +{ + D3D10_EFFECT_OPTIMIZED = 0x1, +}; + /* ID3D10Effect */ struct d3d10_effect { @@ -282,6 +287,7 @@ struct d3d10_effect DWORD depthstencilview_count; DWORD used_shader_count; DWORD anonymous_shader_count; + DWORD flags;
DWORD used_shader_current; DWORD anonymous_shader_current; diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 8246f288369..8aed914c909 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -3531,6 +3531,9 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface)
FIXME("iface %p semi-stub!\n", iface);
+ if (effect->flags & D3D10_EFFECT_OPTIMIZED) + return S_OK; + for (i = 0; i < effect->used_shader_count; ++i) { v = effect->used_shaders[i]; @@ -3561,14 +3564,18 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface) effect->techniques[i].name = NULL; }
+ effect->flags |= D3D10_EFFECT_OPTIMIZED; + return S_OK; }
static BOOL STDMETHODCALLTYPE d3d10_effect_IsOptimized(ID3D10Effect *iface) { - FIXME("iface %p stub!\n", iface); + struct d3d10_effect *effect = impl_from_ID3D10Effect(iface);
- return FALSE; + TRACE("iface %p.\n", iface); + + return !!(effect->flags & D3D10_EFFECT_OPTIMIZED); }
const struct ID3D10EffectVtbl d3d10_effect_vtbl = diff --git a/dlls/d3d10/tests/effect.c b/dlls/d3d10/tests/effect.c index 29773fc4582..9f377e80b17 100644 --- a/dlls/d3d10/tests/effect.c +++ b/dlls/d3d10/tests/effect.c @@ -6017,6 +6017,7 @@ static void test_effect_optimize(void) ID3D10Device *device; ULONG refcount; HRESULT hr; + BOOL ret;
if (!(device = create_device())) { @@ -6051,9 +6052,15 @@ static void test_effect_optimize(void) ok(!!shaderdesc.NumInputSignatureEntries, "Unexpected input signature count.\n"); ok(!!shaderdesc.NumOutputSignatureEntries, "Unexpected output signature count.\n");
+ ret = effect->lpVtbl->IsOptimized(effect); + ok(!ret, "Unexpected return value.\n"); + hr = effect->lpVtbl->Optimize(effect); ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
+ ret = effect->lpVtbl->IsOptimized(effect); + ok(ret, "Unexpected return value.\n"); + hr = gs->lpVtbl->GetShaderDesc(gs, 0, &shaderdesc); ok(hr == S_OK, "Failed to get shader description, hr %#x.\n", hr); ok(!!shaderdesc.pInputSignature, "Expected input signature.\n"); @@ -6081,6 +6088,10 @@ static void test_effect_optimize(void) tech = effect->lpVtbl->GetTechniqueByName(effect, "Render"); ok(!tech->lpVtbl->IsValid(tech), "Unexpected valid technique.\n");
+ /* Already optimized */ + hr = effect->lpVtbl->Optimize(effect); + ok(hr == S_OK, "Unexpected hr %#x.\n", hr); + effect->lpVtbl->Release(effect);
refcount = ID3D10Device_Release(device);