Module: wine Branch: master Commit: ea69fa943f18c7fa89a1b85b54f1daeb7c1ce08e URL: http://source.winehq.org/git/wine.git/?a=commit;h=ea69fa943f18c7fa89a1b85b54...
Author: Stefan Dösinger stefan@codeweavers.com Date: Tue Apr 16 14:48:36 2013 +0200
wined3d: Enable GL_ARB_texture_rectangle in GLSL ffp fragment shaders.
---
dlls/wined3d/glsl_shader.c | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 3493ff2..904d6ec 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -5122,6 +5122,9 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct wined3d_shader_buf
shader_addline(buffer, "#version 120\n");
+ if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) + shader_addline(buffer, "#extension GL_ARB_texture_rectangle : enable\n"); + shader_addline(buffer, "vec4 tmp0, tmp1;\n"); shader_addline(buffer, "vec4 ret;\n"); if (tempreg_used || settings->sRGB_write)