Module: wine Branch: master Commit: 724f68c4553c1e88d065bc97be53e4c437be2511 URL: https://source.winehq.org/git/wine.git/?a=commit;h=724f68c4553c1e88d065bc97b...
Author: Stefan Dösinger stefan@codeweavers.com Date: Mon Dec 18 21:39:29 2017 +0100
d3d8/tests: Work around focus-follows-mouse test failures.
Signed-off-by: Stefan Dösinger stefan@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d8/tests/device.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c index 915ab8b..8743a24 100644 --- a/dlls/d3d8/tests/device.c +++ b/dlls/d3d8/tests/device.c @@ -2888,7 +2888,11 @@ static void test_wndproc(void) hr = reset_device(device, &device_desc); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
- ShowWindow(device_window, SW_HIDE); + /* Remove the WS_VISIBLE flag to test hidden windows. This is enough to trigger d3d's hidden + * window codepath, but does not actually hide the window without a SetWindowPos(SWP_FRAMECHANGED) + * call. This way we avoid focus changes and random failures on focus follows mouse WMs. */ + device_style = GetWindowLongA(device_window, GWL_STYLE); + SetWindowLongA(device_window, GWL_STYLE, device_style & ~WS_VISIBLE); flush_events();
expect_messages = focus_loss_messages_hidden;