Module: wine Branch: master Commit: 40cfec2582f074a1524b906898b9263130518fd7 URL: http://source.winehq.org/git/wine.git/?a=commit;h=40cfec2582f074a1524b906898...
Author: Stefan Dösinger stefan@codeweavers.com Date: Thu Jul 24 10:05:25 2008 -0500
wined3d: Do not enable GL_TEXTURE_SHADER_NV unconditionally.
---
dlls/wined3d/context.c | 3 --- 1 files changed, 0 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index ca81f3a..bb354f6 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -538,9 +538,6 @@ WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *tar checkGLcall("glEnable(GL_WEIGHT_SUM_UNITY_ARB)"); } if(GL_SUPPORT(NV_TEXTURE_SHADER2)) { - glEnable(GL_TEXTURE_SHADER_NV); - checkGLcall("glEnable(GL_TEXTURE_SHADER_NV)"); - /* Set up the previous texture input for all shader units. This applies to bump mapping, and in d3d * the previous texture where to source the offset from is always unit - 1. */