Module: wine Branch: master Commit: e96287e49c9a6154248782cc280ceaf21a01c1b5 URL: http://source.winehq.org/git/wine.git/?a=commit;h=e96287e49c9a6154248782cc28...
Author: Stefan Dösinger stefandoesinger@gmx.at Date: Sat May 26 20:02:46 2007 +0200
d3d8: Hold the lock in cubetexture methods.
---
dlls/d3d8/cubetexture.c | 104 ++++++++++++++++++++++++++++++++++++++++------ 1 files changed, 90 insertions(+), 14 deletions(-)
diff --git a/dlls/d3d8/cubetexture.c b/dlls/d3d8/cubetexture.c index 71daf34..ae343bb 100644 --- a/dlls/d3d8/cubetexture.c +++ b/dlls/d3d8/cubetexture.c @@ -57,7 +57,9 @@ static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 ifa
if (ref == 0) { TRACE("Releasing child %p\n", This->wineD3DCubeTexture); + EnterCriticalSection(&d3d8_cs); IWineD3DCubeTexture_Destroy(This->wineD3DCubeTexture, D3D8CB_DestroySurface); + LeaveCriticalSection(&d3d8_cs); IUnknown_Release(This->parentDevice); HeapFree(GetProcessHeap(), 0, This); } @@ -67,74 +69,128 @@ static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 ifa /* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8 **ppDevice) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; + HRESULT hr; TRACE("(%p) Relay\n" , This); - return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice); + + EnterCriticalSection(&d3d8_cs); + hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice); + LeaveCriticalSection(&d3d8_cs); + return hr; }
static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; + HRESULT hr; TRACE("(%p) Relay\n", This); - return IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags); + + EnterCriticalSection(&d3d8_cs); + hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags); + LeaveCriticalSection(&d3d8_cs); + return hr; }
static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; + HRESULT hr; TRACE("(%p) Relay\n", This); - return IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData); + + EnterCriticalSection(&d3d8_cs); + hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData); + LeaveCriticalSection(&d3d8_cs); + return hr; }
static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; + HRESULT hr; TRACE("(%p) Relay\n", This); - return IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid); + + EnterCriticalSection(&d3d8_cs); + hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid); + LeaveCriticalSection(&d3d8_cs); + return hr; }
static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; + DWORD ret; TRACE("(%p) Relay\n", This); - return IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew); + + EnterCriticalSection(&d3d8_cs); + ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew); + LeaveCriticalSection(&d3d8_cs); + return ret; }
static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; + DWORD ret; TRACE("(%p) Relay\n", This); - return IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture); + + EnterCriticalSection(&d3d8_cs); + ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture); + LeaveCriticalSection(&d3d8_cs); + return ret; }
static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); + + EnterCriticalSection(&d3d8_cs); IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture); + LeaveCriticalSection(&d3d8_cs); }
static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; + D3DRESOURCETYPE type; TRACE("(%p) Relay\n", This); - return IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture); + + EnterCriticalSection(&d3d8_cs); + type = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture); + LeaveCriticalSection(&d3d8_cs); + return type; }
/* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */ static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; + DWORD lod; TRACE("(%p) Relay\n", This); - return IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew); + + EnterCriticalSection(&d3d8_cs); + lod = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew); + LeaveCriticalSection(&d3d8_cs); + return lod; }
static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; + DWORD lod; TRACE("(%p) Relay\n", This); - return IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This); + + EnterCriticalSection(&d3d8_cs); + lod = IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This); + LeaveCriticalSection(&d3d8_cs); + return lod; }
static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; + DWORD cnt; TRACE("(%p) Relay\n", This); - return IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture); + + EnterCriticalSection(&d3d8_cs); + cnt = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture); + LeaveCriticalSection(&d3d8_cs); + return cnt; }
/* IDirect3DCubeTexture8 Interface follow: */ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; + HRESULT hr; WINED3DSURFACE_DESC wined3ddesc;
TRACE("(%p) Relay\n", This); @@ -150,7 +206,10 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTU wined3ddesc.Width = &pDesc->Width; wined3ddesc.Height = &pDesc->Height;
- return IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc); + EnterCriticalSection(&d3d8_cs); + hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc); + LeaveCriticalSection(&d3d8_cs); + return hr; }
static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8 **ppCubeMapSurface) { @@ -160,30 +219,47 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBE
TRACE("(%p) Relay\n", This);
+ EnterCriticalSection(&d3d8_cs); hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface); if (hrc == D3D_OK && NULL != ppCubeMapSurface) { IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface); IWineD3DCubeTexture_Release(mySurface); } + LeaveCriticalSection(&d3d8_cs); return hrc; }
static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT *pRect, DWORD Flags) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; + HRESULT hr; TRACE("(%p) Relay\n", This); - return IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags); + + EnterCriticalSection(&d3d8_cs); + hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags); + LeaveCriticalSection(&d3d8_cs); + return hr; }
static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; + HRESULT hr; TRACE("(%p) Relay\n", This); - return IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level); + + EnterCriticalSection(&d3d8_cs); + hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level); + LeaveCriticalSection(&d3d8_cs); + return hr; }
static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT *pDirtyRect) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; + HRESULT hr; TRACE("(%p) Relay\n", This); - return IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect); + + EnterCriticalSection(&d3d8_cs); + hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect); + LeaveCriticalSection(&d3d8_cs); + return hr; }