Module: wine Branch: master Commit: 77eb58b54e090c2ddb49b317db6eea793ae1002c URL: http://source.winehq.org/git/wine.git/?a=commit;h=77eb58b54e090c2ddb49b317db...
Author: Stefan Dösinger stefan@codeweavers.com Date: Thu Feb 12 10:58:43 2015 +0100
d3d8/tests: Test rhw table fog z vs rhw.
---
dlls/d3d8/tests/visual.c | 122 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 122 insertions(+)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index e47e6a8..7efc90d 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -5515,6 +5515,127 @@ static void test_negative_fixedfunction_fog(void) DestroyWindow(window); }
+static void test_table_fog_zw(void) +{ + HRESULT hr; + IDirect3DDevice8 *device; + IDirect3D8 *d3d; + ULONG refcount; + HWND window; + D3DCOLOR color; + D3DCAPS8 caps; + static struct + { + struct vec4 position; + D3DCOLOR diffuse; + } + quad[] = + { + {{ 0.0f, 0.0f, 0.0f, 0.0f}, 0xffff0000}, + {{640.0f, 0.0f, 0.0f, 0.0f}, 0xffff0000}, + {{ 0.0f, 480.0f, 0.0f, 0.0f}, 0xffff0000}, + {{640.0f, 480.0f, 0.0f, 0.0f}, 0xffff0000}, + }; + static const D3DMATRIX identity = + {{{ + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + }}}; + static const struct + { + float z, w; + D3DZBUFFERTYPE z_test; + D3DCOLOR color; + } + tests[] = + { + {0.7f, 0.0f, D3DZB_TRUE, 0x004cb200}, + {0.7f, 0.0f, D3DZB_FALSE, 0x004cb200}, + {0.7f, 0.3f, D3DZB_TRUE, 0x004cb200}, + {0.7f, 0.3f, D3DZB_FALSE, 0x004cb200}, + {0.7f, 3.0f, D3DZB_TRUE, 0x004cb200}, + {0.7f, 3.0f, D3DZB_FALSE, 0x004cb200}, + {0.3f, 0.0f, D3DZB_TRUE, 0x00b24c00}, + {0.3f, 0.0f, D3DZB_FALSE, 0x00b24c00}, + }; + unsigned int i; + + window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate8(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + IDirect3D8_Release(d3d); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice8_GetDeviceCaps(device, &caps); + ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); + if (!(caps.RasterCaps & D3DPRASTERCAPS_FOGTABLE)) + { + skip("D3DPRASTERCAPS_FOGTABLE not supported, skipping POSITIONT table fog test.\n"); + goto done; + } + + hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE); + ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGENABLE, TRUE); + ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGCOLOR, 0x0000ff00); + ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetRenderState(device, D3DRS_CLIPPING, FALSE); + ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); + /* Work around an AMD Windows driver bug. Needs a proj matrix applied redundantly. */ + hr = IDirect3DDevice8_SetTransform(device, D3DTS_PROJECTION, &identity); + ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetRenderState(device, D3DRS_FOGTABLEMODE, D3DFOG_LINEAR); + ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE); + ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr); + + for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i) + { + hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x000000ff, 1.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + + quad[0].position.z = tests[i].z; + quad[1].position.z = tests[i].z; + quad[2].position.z = tests[i].z; + quad[3].position.z = tests[i].z; + quad[0].position.w = tests[i].w; + quad[1].position.w = tests[i].w; + quad[2].position.w = tests[i].w; + quad[3].position.w = tests[i].w; + hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, tests[i].z_test); + ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); + + hr = IDirect3DDevice8_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0])); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice8_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + + color = getPixelColor(device, 320, 240); + ok(color_match(color, tests[i].color, 2), + "Got unexpected color 0x%08x, expected 0x%08x, case %u.\n", color, tests[i].color, i); + hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); + ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); + } + +done: + refcount = IDirect3DDevice8_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + IDirect3D8_Release(d3d); + DestroyWindow(window); +} + START_TEST(visual) { D3DADAPTER_IDENTIFIER8 identifier; @@ -5567,4 +5688,5 @@ START_TEST(visual) test_3dc_formats(); test_fog_interpolation(); test_negative_fixedfunction_fog(); + test_table_fog_zw(); }