Module: wine Branch: master Commit: 086d949877b3632f6bc31c07187a740c3edde216 URL: http://source.winehq.org/git/wine.git/?a=commit;h=086d949877b3632f6bc31c0718...
Author: Roderick Colenbrander thunderbird2k@gmx.net Date: Thu Dec 18 23:00:02 2008 +0100
wined3d: Add GL_RG16F / GL_RG32F support using ARB_texture_rg.
---
dlls/wined3d/directx.c | 4 ++++ dlls/wined3d/utils.c | 4 ++-- 2 files changed, 6 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 149c330..d5fd0a5 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2361,6 +2361,10 @@ static BOOL CheckTextureCapability(UINT Adapter, WINED3DDEVTYPE DeviceType, WINE
case WINED3DFMT_G16R16F: case WINED3DFMT_G32R32F: + if(GL_SUPPORT(ARB_TEXTURE_RG)) { + TRACE_(d3d_caps)("[OK]\n"); + return TRUE; + } TRACE_(d3d_caps)("[FAILED]\n"); return FALSE;
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index ada273f..b9c4bf2 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -167,7 +167,7 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = { /* IEEE formats */ {WINED3DFMT_R32F ,GL_RGB32F_ARB ,GL_RGB32F_ARB , 0, GL_RED ,GL_FLOAT ,WINED3DFMT_FLAG_RENDERTARGET }, - {WINED3DFMT_G32R32F ,0 ,0 , 0, 0 ,0 + {WINED3DFMT_G32R32F ,GL_RG32F ,GL_RG32F , 0, GL_RG ,GL_FLOAT ,WINED3DFMT_FLAG_RENDERTARGET }, {WINED3DFMT_A32B32G32R32F ,GL_RGBA32F_ARB ,GL_RGBA32F_ARB , 0, GL_RGBA ,GL_FLOAT ,WINED3DFMT_FLAG_RENDERTARGET }, @@ -177,7 +177,7 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = { /* Float */ {WINED3DFMT_R16F ,GL_RGB16F_ARB ,GL_RGB16F_ARB , 0, GL_RED ,GL_HALF_FLOAT_ARB ,WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET }, - {WINED3DFMT_G16R16F ,0 ,0 , 0, 0 ,0 + {WINED3DFMT_G16R16F ,GL_RG16F ,GL_RG16F , 0, GL_RG ,GL_HALF_FLOAT_ARB ,WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET }, {WINED3DFMT_A16B16G16R16F ,GL_RGBA16F_ARB ,GL_RGBA16F_ARB , 0, GL_RGBA ,GL_HALF_FLOAT_ARB ,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET },