Module: wine Branch: master Commit: 831d6b588663b355ccbefcffc239f818d85b98e2 URL: http://source.winehq.org/git/wine.git/?a=commit;h=831d6b588663b355ccbefcffc2...
Author: David Adam david.adam.cnrs@gmail.com Date: Fri Jul 17 11:30:29 2009 +0200
d3dx9: Fix D3DXQuaternionInverse to make tests pass in Windows.
---
dlls/d3dx9_36/math.c | 22 ++++++++-------------- dlls/d3dx9_36/tests/math.c | 7 ++++--- 2 files changed, 12 insertions(+), 17 deletions(-)
diff --git a/dlls/d3dx9_36/math.c b/dlls/d3dx9_36/math.c index f80a5db..bcb2006 100644 --- a/dlls/d3dx9_36/math.c +++ b/dlls/d3dx9_36/math.c @@ -1182,23 +1182,17 @@ D3DXQUATERNION* WINAPI D3DXQuaternionExp(D3DXQUATERNION *pout, CONST D3DXQUATERN
D3DXQUATERNION* WINAPI D3DXQuaternionInverse(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq) { + D3DXQUATERNION out; FLOAT norm;
norm = D3DXQuaternionLengthSq(pq); - if ( !norm ) - { - pout->x = 0.0f; - pout->y = 0.0f; - pout->z = 0.0f; - pout->w = 0.0f; - } - else - { - pout->x = -pq->x / norm; - pout->y = -pq->y / norm; - pout->z = -pq->z / norm; - pout->w = pq->w / norm; - } + + out.x = -pq->x / norm; + out.y = -pq->y / norm; + out.z = -pq->z / norm; + out.w = pq->w / norm; + + *pout =out; return pout; }
diff --git a/dlls/d3dx9_36/tests/math.c b/dlls/d3dx9_36/tests/math.c index 722198a..cdbfc1d 100644 --- a/dlls/d3dx9_36/tests/math.c +++ b/dlls/d3dx9_36/tests/math.c @@ -699,11 +699,12 @@ static void D3DXQuaternionTest(void) expectedquat.x = -1.0f/121.0f; expectedquat.y = -2.0f/121.0f; expectedquat.z = -4.0f/121.0f; expectedquat.w = 10.0f/121.0f; D3DXQuaternionInverse(&gotquat,&q); expect_vec4(expectedquat,gotquat); - /* test the null quaternion */ - expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 0.0f; - D3DXQuaternionInverse(&gotquat,&nul); + + expectedquat.x = 1.0f; expectedquat.y = 2.0f; expectedquat.z = 4.0f; expectedquat.w = 10.0f; + D3DXQuaternionInverse(&gotquat,&gotquat); expect_vec4(expectedquat,gotquat);
+ /*_______________D3DXQuaternionIsIdentity________________*/ s.x = 0.0f; s.y = 0.0f; s.z = 0.0f; s.w = 1.0f; expectedbool = TRUE;