Module: wine Branch: master Commit: a89edf1be94e64ac08c6f507c93f7ec0a3e69560 URL: http://source.winehq.org/git/wine.git/?a=commit;h=a89edf1be94e64ac08c6f507c9...
Author: H. Verbeet hverbeet@gmail.com Date: Mon Jan 15 19:36:04 2007 +0100
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_if().
---
dlls/wined3d/glsl_shader.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 0d7e402..3a4706f 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1434,7 +1434,7 @@ void shader_glsl_if(SHADER_OPCODE_ARG* a char src0_reg[50]; char src0_mask[6];
- shader_glsl_add_src_param_old(arg, arg->src[0], arg->src_addr[0], src0_reg, src0_mask, src0_str); + shader_glsl_add_src_param(arg, arg->src[0], arg->src_addr[0], WINED3DSP_WRITEMASK_0, src0_reg, src0_mask, src0_str); shader_addline(arg->buffer, "if (%s) {\n", src0_str); }