Module: wine Branch: master Commit: a8de1272da7e434dcfc752d35f34aabd324170f6 URL: http://source.winehq.org/git/wine.git/?a=commit;h=a8de1272da7e434dcfc752d35f...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Jun 29 12:33:54 2011 +0200
wined3d: Make the context parameter to context_attach_depth_stencil_fbo() const.
---
dlls/wined3d/context.c | 2 +- dlls/wined3d/wined3d_private.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 8902ac5..f52609c 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -112,7 +112,7 @@ static void context_destroy_fbo(struct wined3d_context *context, GLuint *fbo) }
/* GL locking is done by the caller */ -void context_attach_depth_stencil_fbo(struct wined3d_context *context, +void context_attach_depth_stencil_fbo(const struct wined3d_context *context, GLenum fbo_target, struct wined3d_surface *depth_stencil, BOOL use_render_buffer) { const struct wined3d_gl_info *gl_info = context->gl_info; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index a3e12ff..ceae2fd 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1224,7 +1224,7 @@ BOOL context_apply_clear_state(struct wined3d_context *context, struct wined3d_d BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_device *device) DECLSPEC_HIDDEN; void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target, struct wined3d_surface *render_target, struct wined3d_surface *depth_stencil, DWORD location) DECLSPEC_HIDDEN; -void context_attach_depth_stencil_fbo(struct wined3d_context *context, +void context_attach_depth_stencil_fbo(const struct wined3d_context *context, GLenum fbo_target, struct wined3d_surface *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN; void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN; void context_check_fbo_status(struct wined3d_context *context, GLenum target) DECLSPEC_HIDDEN;