Module: vkd3d Branch: master Commit: 8477606e1c41e1766d2ef8482be222d51e6a0201 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=8477606e1c41e1766d2ef848...
Author: Józef Kucia jkucia@codeweavers.com Date: Tue Dec 4 15:55:59 2018 +0100
tests: Move more helpers to d3d12_test_utils.h.
We should move the implementation to a C file.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
tests/d3d12.c | 40 ---------------------------------------- tests/d3d12_test_utils.h | 46 +++++++++++++++++++++++++++++++++++++++++++--- 2 files changed, 43 insertions(+), 43 deletions(-)
diff --git a/tests/d3d12.c b/tests/d3d12.c index 8f9e2c6..e48750b 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -173,18 +173,6 @@ static void uav_barrier(ID3D12GraphicsCommandList *list, ID3D12Resource *resourc ID3D12GraphicsCommandList_ResourceBarrier(list, 1, &barrier); }
-#define reset_command_list(a, b) reset_command_list_(__LINE__, a, b) -static void reset_command_list_(unsigned int line, - ID3D12GraphicsCommandList *list, ID3D12CommandAllocator *allocator) -{ - HRESULT hr; - - hr = ID3D12CommandAllocator_Reset(allocator); - ok_(line)(SUCCEEDED(hr), "Failed to reset command allocator, hr %#x.\n", hr); - hr = ID3D12GraphicsCommandList_Reset(list, allocator, NULL); - ok_(line)(SUCCEEDED(hr), "Failed to reset command list, hr %#x.\n", hr); -} - #ifdef _WIN32 static HANDLE create_event(void) { @@ -354,21 +342,6 @@ static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12Comm ID3D12Fence_Release(fence); }
-#define update_buffer_data(a, b, c, d) update_buffer_data_(__LINE__, a, b, c, d) -static void update_buffer_data_(unsigned int line, ID3D12Resource *buffer, - size_t offset, size_t size, const void *data) -{ - D3D12_RANGE range; - HRESULT hr; - void *ptr; - - range.Begin = range.End = 0; - hr = ID3D12Resource_Map(buffer, 0, &range, &ptr); - ok_(line)(SUCCEEDED(hr), "Failed to map buffer, hr %#x.\n", hr); - memcpy((BYTE *)ptr + offset, data, size); - ID3D12Resource_Unmap(buffer, 0, NULL); -} - #define create_default_buffer(a, b, c, d) create_default_buffer_(__LINE__, a, b, c, d) static ID3D12Resource *create_default_buffer_(unsigned int line, ID3D12Device *device, size_t size, D3D12_RESOURCE_FLAGS resource_flags, D3D12_RESOURCE_STATES initial_resource_state) @@ -377,19 +350,6 @@ static ID3D12Resource *create_default_buffer_(unsigned int line, ID3D12Device *d resource_flags, initial_resource_state); }
-#define create_upload_buffer(a, b, c) create_upload_buffer_(__LINE__, a, b, c) -static ID3D12Resource *create_upload_buffer_(unsigned int line, ID3D12Device *device, - size_t size, const void *data) -{ - ID3D12Resource *buffer; - - buffer = create_buffer_(line, device, D3D12_HEAP_TYPE_UPLOAD, size, - D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_GENERIC_READ); - if (data) - update_buffer_data_(line, buffer, 0, size, data); - return buffer; -} - static void copy_sub_resource_data(const D3D12_MEMCPY_DEST *dst, const D3D12_SUBRESOURCE_DATA *src, unsigned int row_count, unsigned int slice_count, size_t row_size) { diff --git a/tests/d3d12_test_utils.h b/tests/d3d12_test_utils.h index 02c5a74..d4265fc 100644 --- a/tests/d3d12_test_utils.h +++ b/tests/d3d12_test_utils.h @@ -81,6 +81,18 @@ static void exec_command_list(ID3D12CommandQueue *queue, ID3D12GraphicsCommandLi ID3D12CommandQueue_ExecuteCommandLists(queue, 1, lists); }
+#define reset_command_list(a, b) reset_command_list_(__LINE__, a, b) +static inline void reset_command_list_(unsigned int line, + ID3D12GraphicsCommandList *list, ID3D12CommandAllocator *allocator) +{ + HRESULT hr; + + hr = ID3D12CommandAllocator_Reset(allocator); + ok_(line)(SUCCEEDED(hr), "Failed to reset command allocator, hr %#x.\n", hr); + hr = ID3D12GraphicsCommandList_Reset(list, allocator, NULL); + ok_(line)(SUCCEEDED(hr), "Failed to reset command list, hr %#x.\n", hr); +} + #define create_buffer(a, b, c, d, e) create_buffer_(__LINE__, a, b, c, d, e) static ID3D12Resource *create_buffer_(unsigned int line, ID3D12Device *device, D3D12_HEAP_TYPE heap_type, size_t size, D3D12_RESOURCE_FLAGS resource_flags, @@ -121,6 +133,34 @@ static ID3D12Resource *create_readback_buffer_(unsigned int line, ID3D12Device * D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE, D3D12_RESOURCE_STATE_COPY_DEST); }
+#define update_buffer_data(a, b, c, d) update_buffer_data_(__LINE__, a, b, c, d) +static inline void update_buffer_data_(unsigned int line, ID3D12Resource *buffer, + size_t offset, size_t size, const void *data) +{ + D3D12_RANGE range; + HRESULT hr; + void *ptr; + + range.Begin = range.End = 0; + hr = ID3D12Resource_Map(buffer, 0, &range, &ptr); + ok_(line)(hr == S_OK, "Failed to map buffer, hr %#x.\n", hr); + memcpy((BYTE *)ptr + offset, data, size); + ID3D12Resource_Unmap(buffer, 0, NULL); +} + +#define create_upload_buffer(a, b, c) create_upload_buffer_(__LINE__, a, b, c) +static inline ID3D12Resource *create_upload_buffer_(unsigned int line, ID3D12Device *device, + size_t size, const void *data) +{ + ID3D12Resource *buffer; + + buffer = create_buffer_(line, device, D3D12_HEAP_TYPE_UPLOAD, size, + D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_GENERIC_READ); + if (data) + update_buffer_data_(line, buffer, 0, size, data); + return buffer; +} + #define create_cpu_descriptor_heap(a, b, c) create_cpu_descriptor_heap_(__LINE__, a, b, c) static inline ID3D12DescriptorHeap *create_cpu_descriptor_heap_(unsigned int line, ID3D12Device *device, D3D12_DESCRIPTOR_HEAP_TYPE heap_type, unsigned int descriptor_count) @@ -377,7 +417,7 @@ static void check_readback_data_uint_(unsigned int line, struct resource_readbac }
#define check_sub_resource_uint(a, b, c, d, e, f) check_sub_resource_uint_(__LINE__, a, b, c, d, e, f) -static void check_sub_resource_uint_(unsigned int line, ID3D12Resource *texture, +static inline void check_sub_resource_uint_(unsigned int line, ID3D12Resource *texture, unsigned int sub_resource_idx, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list, unsigned int expected, unsigned int max_diff) { @@ -617,7 +657,7 @@ static void create_render_target_(unsigned int line, struct test_context *contex }
#define init_test_context(context, desc) init_test_context_(__LINE__, context, desc) -static bool init_test_context_(unsigned int line, struct test_context *context, +static inline bool init_test_context_(unsigned int line, struct test_context *context, const struct test_context_desc *desc) { D3D12_COMMAND_QUEUE_DESC command_queue_desc; @@ -687,7 +727,7 @@ static bool init_test_context_(unsigned int line, struct test_context *context, }
#define destroy_test_context(context) destroy_test_context_(__LINE__, context) -static void destroy_test_context_(unsigned int line, struct test_context *context) +static inline void destroy_test_context_(unsigned int line, struct test_context *context) { ULONG refcount;